Hello,
I hope this is the file you are looking for:
"couatl v2.0 (build 2358)
log started on Fri May 09 14:27:12 2014"
The reply files said
The following error or errors occurred while posting this message:
The message exceeds the maximum allowed length (20000 characters).
Should I send the info in 2 parts
NOTE I have simconnect but I am not sure if my settings are correct (see below)
Scope Global
Protocol IPv4
Port 9017
Address 192.168.0.2
Disabled False
MaxClients 64
For now,
Larry
__________________________
couatl v2.0 (build 2358)
log started on Fri May 09 14:27:12 2014
connecting to SimConnect...
connected to FSX
bglmanx non ready yet, waiting.
connected to bglmanx
Loading addons
requesting AddOn list to bglmanx
bglmanx list contains 20 AddOn(s)
Loading addon OHareX
Addon OHareX not installed or missing one or more files, skipping
Loading addon KDFW
Addon KDFW not installed or missing one or more files, skipping
Loading addon LSGG
Addon LSGG loaded
Loading addon GSX
Initializing audio...
Available devices:
Generic Software on Speakers (High Definition Audio Device) (47656e6572696320536f667477617265206f6e20537065616b65727320284869676820446566696e6974696f6e20417564696f2044657669636529)
Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device) (47656e6572696320536f667477617265206f6e204469676974616c20417564696f2028532f504449462920284869676820446566696e6974696f6e20417564696f2044657669636529)
Created OpenAL device: Generic Software on Speakers (High Definition Audio Device)
Device info:
Major version: 1
Minor version: 1
Frequency: 44100
Refresh: 40
Sync: 0
Mono sources: 255
Stereo sources: 1
Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
Context info:
Vendor: Creative Labs Inc.
Version: 1.1
Renderer: Software
Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Using EFX 1.0 extension, with 1 auxiliary send(s)
Using EAX reverb
Current sim directory is E:/FSX
Looking for scenery.cfg in C:/ProgramData/Microsoft/FSX/scenery.cfg
using Scenery/World/scenery (layer 1)
using Scenery/BASE/scenery (layer 2)
using ORBX/FTX_VECTOR/FTX_VECTOR_AEC/scenery (layer 3)
using Scenery/0000/scenery (layer 4)
using Scenery/0001/scenery (layer 5)
using Scenery/0002/scenery (layer 6)
using Scenery/0003/scenery (layer 7)
using Scenery/0004/scenery (layer
using Scenery/0005/scenery (layer 9)
using Scenery/0006/scenery (layer 10)
using Scenery/0007/scenery (layer 11)
using Scenery/0100/scenery (layer 12)
using Scenery/0101/scenery (layer 13)
using Scenery/0102/scenery (layer 14)
using Scenery/0103/scenery (layer 15)
using Scenery/0104/scenery (layer 16)
using Scenery/0105/scenery (layer 17)
using Scenery/0106/scenery (layer 18)
using Scenery/0107/scenery (layer 19)
using Scenery/0200/scenery (layer 20)
using Scenery/0201/scenery (layer 21)
using Scenery/0202/scenery (layer 22)
using Scenery/0203/scenery (layer 23)
using Scenery/0204/scenery (layer 24)
using Scenery/0205/scenery (layer 25)
using Scenery/0206/scenery (layer 26)
using Scenery/0207/scenery (layer 27) using C:/COMLarry
Part 1
Shall I send continued info in another reply?
Larry