The original scenery allowed more Military AI to park in the spaces designated to C-17's static models. The removal of the bgl facilitated that. You REMOVED all the designated parking stands for military ai in your updated release and you KNOW it.
If you are trying to say there were AFCAD parkings where the static C17 are so, so it was enough to remove the static C17 .BGL to see some AI there, removing the AFCAD parkings was A FIX because, if someone did NOT remove the C17 .BGL, he would see BOTH AI AND C17 overlapped!
Since most users don't *have* AI traffic package to begin with, and in any case won't know if the .BGL is supposed to be removed or not, it's best to FIX the most glaring visual error which would happen in a default install: that AI (default AI or military AI if you have them, but it won't matter in this case) will overlap the static planes, which would be perceived as a bug.
THAT'S why AI parkings have been removed where the static C17 are now.
But I don't see how this would have anything to do with the supposed inability to edit the AFCAD yourself, which seems you are implying here.
A more correct approach, is NOT what you are suggesting, would be having TWO AFCADs:
1) One as it is now, to be used with the static C17 .BGL and with no AFACD parkings there
2) Another one with the parkings spots flagged as military, to be used WITHOUT the C17 .BGL.
Ideally, the installer should provide an option to let users CHOOSE between the two solutions.
You even removed my original post about how to make traffic work for that scenery!
You are sadly mistaken here. I haven't removed any of your posts.
Many people have brought the problem of Military ai not appearing anymore properly and your standard reply is condescending, misleading and you tell the customer to fix it themselves!
Care to point out an example of such posts ?
This has been going on for over three years now
It's not that PHNL for FS9 is a very high priority now and, it's not that lots of people seems to be interested it so, maybe it's "going on for three years", but mostly in your mind...now that you brought it up again, we might have a look at it, but it's not that we spent the last 3 years thinking about "not fixing" this.
Why bother adding Hickam AF to your scenery if you are not going to PROPERLY code all the parking stands for Military AI and ALLOW military traffic on Hickam and REMOVE the commercial traffic from Hickam?
Again, so it's JUST an issue of the parking type in the AFCAD ? Again, I still don't understand why you said we "locked you out" for editing the AFCAD yourself with the current version, as if *before* you could fix this yourself.
You removed my earlier posts and your condescending attitude is exactly why I took this tone with you.
I haven't removed anything, and don't see anything "condescending" in my messages. In fact, I'm trying to UNDERSTAND what all this fuss is about, because it wasn't very clear.
Your steadfast refusal to address this issue with your customer base is infuriating to say the least
I don't see any "refusal", it's all in your mind. I've clearly indicated a possible solution.
PS If I post in an FS9 Forum and take the time to write you it's safe to assume I KNOW the difference between an AFCAD and an ADE and FSX vs FS9
Obviously yes but, don't forget that you are KEEP sending emails and, in your first email, you haven't even SAID you used FS9, which is why I've replied that way: because I thought you were upset by our self-updating AFCADs, but that's an FSX-only feature, so it doesn't apply to you.
The problem that you seem to have is NOT understanding the problem so here it is....PLEASE FIX THE MILITARY AI AND COMMERCIAL TRAFFIC PROBLEM parking in your scenery for Hickam! Stop pretending you don't KNOW what the problem
You are contradicting yourself in this sentence: first you say you think I don't understand the problem, then you say I *pretend* I don't know what the problem is...
Your steadfast refusal to acknowledge the problem or release leaves me with the distinct impression you are not the designer of these airports
That I'm not the designer of the scenery is surely not a secret. PHNL has been designed by Fabrizio Pascucci, "Simbio" on this forum, and that's common knowledge. I believe it has been something like 8-9 years since the last time I designed a scenery. I'm just the owner of FSDT...I have alerted him about this thread, maybe he'll have something to add.
and HAVE NO clue how to rectify this
That's your assumption either. I surely can fix everything in a scenery, provided it make sense doing it, and if you are clear about what the issues are.
except by insulting your CUSTOMERS with a "fix it yourself" response!!!!
I don't know from where you taken this "fix it yourself" thing. I had the impression that you complained BECAUSE you couldn't "fix it yourself" anymore in the current release, compared to the original one where you COULD "fix it yourself". So, I thought that you VALUED the ability to fix the scenery yourself, and it seemed it was something that has been lost for some reason in the most current release of the AFCAD, which is not true, of course.
So, I probably haven't fully understood your issue: you don't really want to fix the AFCAD yourself, you rather have we change it.
And of course, as I've clearly indicated above in this message, we are surely willing to do it, provided you confirm that's all that you are saying: flagging the AFCADs with military type, and give some option to choose between static C17 or military AI.