Author Topic: Multiplayer Carrier Ops - Nimitz  (Read 63457 times)

Orion

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #45 on: December 06, 2009, 01:17:28 am »
Ah.  Maybe I'll just set it so you'll automatically get refueled if you make a full stop on the deck as long as you're not on the runway or catapults.

SpazSinbad

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #46 on: December 06, 2009, 01:24:40 am »
Orion, Vaguely I recall see Goshawk T-45C videos or info that suggests there is a refuelling spot to go to (just ahead of the island I think - I'll check) for this 'refuelling'. The GOSHAWK can deck land at full fuel so they apparently tend to stay out at the ship - but pilots 'hot seat' changeover and sometimes they refuel also before heading back to base ashore. However in ordinary Hornet ops (not CarQual) the aircraft can be refuelled anywhere they are tied down (let us say out of the landing area) so I guess near deck edge tie down spots.

FROM THE GOSHAWK GOUGE: (I'll have to put graphics here)
« Last Edit: December 06, 2009, 01:43:41 am by SpazSinbad »
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Razgriz

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #47 on: December 06, 2009, 05:55:58 am »
Not to double post, but I believe all requested features are working now, aside from the pitching deck :).

Only thing I'd like to do now is add a spot to refuel from on the Nimitz, but I don't know where on the carrier I should let people refuel from :P.  Once that's done, it's just the reward(s), briefing and graphics ;D.

I'll be happy to beta test this carrier with my squadron (Virtual VFA-14 Tophatters).  I beta tested the last one if you remember.

Orion

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #48 on: December 06, 2009, 07:32:07 am »
Hmm...  Maybe just for the sake of keeping things simple, I might set it so as long as you're stopped on the carrier, you'll automatically refuel :P.  It's just I think it'd be kinda tedious getting all the spots you can park in enclosed in a rectangle area while keeping the catapult and runway areas clear.

Oh, and also, what would be a good refueling rate?  1% per second?

Duncan: Yes, I remember you beta tested (and I remember your name :P), but that was a bit disorganized, and this time I have everything already sorted, so thanks for the offer, but sorry.  It'll be released shortly after beta testing and I'm hoping for a Christmas-ish date ;).
« Last Edit: December 06, 2009, 07:34:46 am by Orion »

Orion

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #49 on: December 07, 2009, 03:37:05 am »
Been having a bit of trouble getting the refueling to work only when you're stopped, so as a compromise, you'll only get refueled on the carrier if you visit the lower deck.  You should be refueled at 2% per second, from either the carrier or the tanker.

For your convenience, I've provided a POI and mission compass to help direct you towards the carrier and tanker.  You can also use the ILS on J.R.'s excellent HUD to get to help the carrier too.

SpazSinbad

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #50 on: December 07, 2009, 03:48:17 am »
Orion, Sounds good. Thanks.
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ESzczesniak

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #51 on: December 09, 2009, 03:35:31 am »
My understanding is that you're using the 737 as the tanker?  While a good option, perhaps another F/A-18 from the Acceleration pack could be used instead to represent buddy refueling?  It would seem a bit more realistic to me than pulling up behind a 737.  Just a thought, but figured I'd put it out there.

SpazSinbad

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #52 on: December 09, 2009, 03:39:59 am »
ESzczesniak: Sounds like an excellent idea - if possible.
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Razgriz

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #53 on: December 09, 2009, 05:31:36 am »
ESzczesniak: Sounds like an excellent idea - if possible.

Agreed.

SpazSinbad

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #54 on: December 09, 2009, 06:42:55 am »
FWIW: Received a message today from the 'FAT' brothers that their 'cheap payware' A-4K Skyhawk (RNZAF) will become available 'next Thursday'. Imprecise dates are just that. In our part of the world this means not TOMORROW which would be 'this Thursday'. But one never knows. Have a check here anyway:

http://www.fratbrosdesign.com/FratBrosPayware.htm

The point of this message? This A-4K has a working buddy store slung under. Don't know if it could be used to refuel another aircraft because I have never been in that multi player situation. Perhaps a question to designer: FratBrosDesign@xtra.co.nz might have an answer.

(EDIT) Chap has confirmed that it is NEXT WEEK. No word on the refuelling situation yet.
« Last Edit: December 09, 2009, 09:04:00 am by SpazSinbad »
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Orion

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #55 on: December 09, 2009, 08:09:46 am »
Sorry guys, but for the sake of trying to release before Christmas and not staying up really late on school days, I'm just keeping it as is.  Only things left are the documentation and reward graphic, which will hopefully be done this week.

To be honest, I know buddy refueling does exist, but in the mission, I think it'd be kinda unrealistic for a FA-18 to be circling around, for like, forever, with unlimited fuel and being able to refuel anyone as many times as they'd like.  I think seeing a 737 doing that is much more realistic, in the case of the mission, but that's just my opinion.

Intrepid

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #56 on: December 10, 2009, 03:27:21 am »
Forgive me ,and please don't take this the impolite way  :) but the odds of having a 737 in the neighborhood for refueling birds waiting to land,,,I don't know  :-\
Isn't the standard procedure to launch a Viking with a refueling probe ???
Randy

SpazSinbad

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #57 on: December 10, 2009, 04:04:55 am »
Intrepid, Today with only Hornet / Super Hornets mix of aircraft onboard I'm told that a Hornet or Super (which can carry more fuel) would be a buddy tanker - 'first off' 'last back' to be the refueller if needed. But I understand the requirement for the work in FSX to be simple at moment.
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Razgriz

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #58 on: December 10, 2009, 04:13:02 am »
Intrepid, Today with only Hornet / Super Hornets mix of aircraft onboard I'm told that a Hornet or Super (which can carry more fuel) would be a buddy tanker - 'first off' 'last back' to be the refueller if needed. But I understand the requirement for the work in FSX to be simple at moment.

Its the Super Hornets that can carry the Buddy Tank.  Those are the first-up, last to land.  Always.

ESzczesniak

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Re: Multiplayer Carrier Ops - Nimitz
« Reply #59 on: December 10, 2009, 01:16:34 pm »
Its the Super Hornets that can carry the Buddy Tank.  Those are the first-up, last to land.  Always.

Well, legacy hornets or rhino's can both buddy tank.  With the Super Hornets around, they usually fill the role, but both are capable.