Same problem here, as i had with PHNL when it was released.
@ PHNL => with Mega-scenery Hawaii installed => texture bleeding (when arriving, never at departure, and never when from departing from another Hawaii island, I have to arrive from KSFO or e.g NTAA to trigger it (pls make this a fixed part on any beta-testing)
deactivating Hawaii photoscenery made no difference, got fixed meanwhile
Now
@PHOG bleeding again, no installed scenery at this island, but having "The Hawaiian Islands - Kauai" installed, deactivating and deinstalling doesn't make any diffference
@ KSFO from Mir, he fixed the texture bleeding issue (when arraving this airport) a day after release with a bgl, which seemed to be missing in world/scenery folder => had installed Mega-scenery San Francisco before
tested with mesh resolution 10/5/2 meters, without success. My mesh is FS Global08
Umberto, i hope you get this fixed soon, these texture bleeding issues every time with new Hawaiian airports are really annoying, errors like this can't really pass any serious QA, if there is any.
btw. the hawaiian Flag pole at the backside of the airport is hovering (of course having photographic proof), pls fix this before nitpicking german flightsim-journalists badmouth your beautiful sceneries based on issues like that, cause they can't find any serious points
will approach PHKO today, any bet if ground-texture will be bleeding, when arriving from US west coast?
regards