Well all my other FSDT, Flytampa, and Flightbeam airports dont do that so thats not a true statement
It IS a true statement. It's you that are defining these as "issues", but they aren't, it's not the scenery is like that because of a bug. It has been *designed* to be like that, and that's a frame rate optimization.
If you would go to FlyTampa forum complaining why their sceneries have static jetways, which is another way to save fps (every developer usually have to compromise something to save fps), I guess they'll probably reply that's not an "issue", but the way the scenery was made.
Note that, it takes ADDITIONAL time and effort to do multiple LOD levels to optimize a scenery for fps, if we simply didn't care, you would be able to see everything at very wide angles, although with probably lower fps. Just like it takes additional time and effort to do animated jetways. If we simply didn't care, we would do all sceneries with static jetways...
We have been thinking about allowing users to tweak the LOD optimizations in a scenery, because we have the ability to do that (the Couatl engine can even modify sceneries without restarting FSX), so you might be able to decide for a lower fps and less LOD pops-out, or better fps, but with the requirement to use only realistic zoom levels which, as I've said, has been tuned taking into account what everyone agree being the most *realistic* zoom level, it's not that we just made up that 0.60-0.70 figure.
That's just to explain you shouldn't confuse what is a carefully thought optimization feature with a "bug".
If you are looking for more, jetways will alternate between static and animated depending on your viewing distance, and this might cause some funny situations with AI, because they will switch between attached/detached depending on your view distance. Again, this is made intentionally, and of course a scenery that didn't had animated jetways to begin with, wouldn't even need such optimization to begin with...