I have UTX USA which covers the Hawaiian Islands as well. I am getting this strange texture/vector issue east of the airport. I am also getting a minor, less annoying one at the end of runway 5 at PHOG. What file controls this for your scenery? Can it be deleted? or is the area too big? I know it is in your scenery, just to make sure I completely uninstalled the scenery and I did not have this issue anymore. (see files PHOG.JPG and PHOG5.JPG)
Also, I find the way that you guys set up your scenery complexity odd and lacking uniformity. First, I don't really see any difference between Dense and Extremely Dense settings. I expected less ground objects, less baggage carts and airport trucks, but changing setting after dense doesn't seem to do anything. I would much rather have gates than a single baggage cart. See Files attached PHOGdense.JPG and PHOGxd.JPG. I don't see a difference. Was this just something where you expected everyone to have high end machines? Also, I noticed the files are split up in the scenery folder is there a file where I can get rid of all the ground clutter and just have terminals and gates at PHOG? Also I think this would help in PHNL also. Are there any posts where you break down what bgl does what or maybe give me an idea of what files to experiment with. I'd also like to get rid of some trees at PHNL, they seem to take a toll on FPS.
Also, if I set my scenery complexity to normal at PHNL, I have gates at the terminal but when I land at PHOG there are no gates so I have to set the complexity higher which lowers my frame rates at PHNL. File attached PHNLsamesettings.JPG shows PHNL at scenery complexity "normal" with gates. File PHOGnormal.JPG shows PHOG at the "normal" setting with no gates.
Also, I have been having CTD issues, I thought I had all the culprits. I was actually removing specific types of airplanes one by one and testing that's when I started messing with scenery complexities and traffic loads and editing afcads to get rid of some parking spots. Editing and deleting AFCADS to have less spots seemed to help, I also lowered my airline traffic to 26% and GA to 5% that also seemed to help.
Anyway, I have been looking at many other threads and I noticed that you keep saying "our scenery doesn't load until 10NM out" Can you clarify what you mean by that? Do you mean none of the objects load or no part of the scenery loads? If it's just objects that's don't load until 10nm then okay that is true. However, I noticed that when flying from LIH to HNL your scenery (at least some part of it does load before 10nm) In the file attached phnl.JPG the screenshot is taken from 32NM out and clearly you can see that the ground textures from the lagoon around PHNL (which is in fact part of your scenery) have loaded.
Also, I have another UTX issue where Barber Point NAS is hanging out in the water. The coastline is actually more accurate than it was before, but I believe UTX just made the coastline so it looked correct with the misplaced airport Microsoft put there. I would still like to do something about it as it is glaringly obvious on final approach to the 8s.
Overall, a killer deal, an awesome scenery package and I'm not getting too bad of frame rates outside of PHNL.
Thank You in advance.