Author Topic: FSX Acceleration USS Enterprise, a rework payware  (Read 21039 times)

wilycoyote4

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FSX Acceleration USS Enterprise, a rework payware
« on: January 16, 2012, 02:03:46 am »
http://www.flightsim.com/main/notams12/sdb0103.htm

Once known as FS9 payware Alphasim Big E carrier.

It seems it is now in a new company and reworked for FSX Acceleration as payware.

quotes-------and screenshots-----

FSX Acceleration USS Enterprise
Exclusive to Pilot Shop
Expected Release Early 2012

New Features Are:
Added is a new Fresnel Lens Optical Landing System.
Working Jet Blast Deflectors.
New aircraft servicing mules, fire trucks, and animated crew figures.
New static aircraft on deck.
Seaking plane guard helicopter flying alongside (courtesy of Michael Davies).
An "Adams" Class guided missile destroyer (courtesy of Earl Watkins).
Frame rates are vastly improved for FSX.
Represented are the 1980s and 1990s with eight locations for each.
Team SDB is aiming for a release early in the New Year.

Razgriz

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #1 on: January 16, 2012, 02:12:43 am »
No use if its static.

wilycoyote4

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #2 on: January 16, 2012, 02:19:36 am »
No use if its static.

FSX Accel means moving and the screens show a moving carrier as I understand it.  Correct me if I'm wrong, please.

Razgriz

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #3 on: January 16, 2012, 02:28:29 am »
No use if its static.

FSX Accel means moving and the screens show a moving carrier as I understand it.  Correct me if I'm wrong, please.

When its said its available in eight different locations, it tells me that its implemented via scenery files and not something like AICarriers.  It might be easily adapted to use with something like AICarrier or missions (singleplayer or multiplayer) to allow it to be moving at custom speeds.  The moving wake effect can be made to make a carrier look like its moving when its static.  Its all just speculation though.

Orion

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #4 on: January 16, 2012, 03:26:52 am »
It's not static.  It's AI (capable of moving).  They show the Acceleration IFLOLS system in use in one of the screenshots.  However, Javier's carrier is good enough for my purposes (just having fun in the Acceleration Hornet and variants thereof).

Paddles

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #5 on: January 16, 2012, 03:34:09 am »
It's FLOLS, not IFLOLS, actually...  :)
Want it done right? Do it yourself!


Nike619

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #6 on: January 16, 2012, 04:11:31 am »
Javiers are vastly more detailed as well.

At least from what I can see

Orion

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #7 on: January 16, 2012, 05:55:08 am »
It's FLOLS, not IFLOLS, actually...  :)
I thought the one built into Acceleration that auto-magically appears once you define the runway attachpoints is IFLOLS.  The screenshot appeared to show the Acceleration ball. :P

Paddles

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #8 on: January 16, 2012, 06:03:27 am »
I thought the one built into Acceleration that auto-magically appears once you define the runway attachpoints is IFLOLS.  The screenshot appeared to show the Acceleration ball. :P
Right, the screenshot shows the Acceleration FLOLS, which is 5-ball Mk.6 I believe. The IFLOLS is Mk.13 and has 12 ball cells.
Want it done right? Do it yourself!


Orion

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #9 on: January 16, 2012, 06:52:56 am »
Right, the screenshot shows the Acceleration FLOLS, which is 5-ball Mk.6 I believe. The IFLOLS is Mk.13 and has 12 ball cells.
Oh, so the Acceleration ball is FLOLS?  All this time and nobody told me? :o

Sludge

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #10 on: January 16, 2012, 06:00:56 pm »
Fellas...

I only care about ONE THING with this release: is the Ball set to 3.5 glideslope. Everything else is eyecandy and extras.

Later
Sludge

Orion

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #11 on: January 16, 2012, 06:31:16 pm »
Well, if it is indeed the Acceleration system, the ball is still set to 4 degrees.

wilycoyote4

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #12 on: January 16, 2012, 10:16:39 pm »
Fellas...

I only care about ONE THING with this release: is the Ball set to 3.5 glideslope. Everything else is eyecandy and extras.

Later
Sludge

Dunno bout that 3.5 glideslope. 
http://www.sim-outhouse.com/sohforums/showthread.php?61761-More-Alphasim-re-releases&p=670818&posted=1#post670818
there are some recent posts and you may send a pm

wilycoyote4

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #13 on: January 17, 2012, 02:30:52 am »

Sludge

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Re: FSX Acceleration USS Enterprise, a rework payware
« Reply #14 on: January 17, 2012, 06:07:13 am »
Wily...

Thanks for asking the question. If its Sylvain, I think he has the Clemenceau FLOLS completely redone and it was at 3.5? Hopefully, thats the case, so we can start using a correct glideslope.

Later
Sludge