What if it was only five people who had it working well and the many had the poor performance.
If you are counting people, please count them on both sides.
Even if the thread is 6 pages long, there have been exactly 5 people stating they don't have any performance problems, and exactly 5 people stating they have fps problems, and 2 people including you saying they don't have fps problems, but slow view switching.
So, using your own reasoning that maybe there are just 5 people in the world that can run the scenery successfully, we might also assume there are only 6-7 at best that aren't.
I'm sorry, but this is not a support matter, the scenery is like this, and as explained several times already, you have several choices available:
- The Trial version, to verify before purchasing how the scenery works.
- The Cloud9 version, which is surely works much better in FS9, and that one a a Trial version too.
You are using a system perfectly capable of running FSX, if you have decided to under use it by installing FS9 on, because you thought that using a system that would run well FSX might *scream* in FS9, this not the case. NOT if FSX is used with PROPER FSX addons.
FS9 would get an unfair advantage if you stuff FSX with FS9 ports (like World of AI airplane, legacy FS8 and FS9 sceneries, etc.), in that case yes, then FS9 would be faster, but STILL under-using your powerful CPU+video card combination. But if you take care of using only proper FSX products into FS9, and I don't even have a problem open admitting that, of all our sceneries, the only PROPER FSX ones are:
- KLAX
- KDFW
- XPOI
- Cloud9 KMCO
Everything else we have on sale is still "poisoned" by legacy FS9 code and methods, which is why we have a program to update all our existing sceneries to KDFW/KLAX methods.
There was only ONE post in this whole thread that closed question forever, and it was my comparison shot that show how Zurich is much faster in FS9 than FSX, and how KLAX it's faster in FSX instead.
The scenery doesn't have anything wrong, except that it pushes the old FS9 engine way too close to the limit of what it can do, up to a point that we even had to get rid of LODs, because otherwise the objects wouldn't even *compile* under FS9, let alone display.
That sums it all, and I'm sorry, but there will be no changes to this. We might even consider solving the blurred hangar text, that will of course drive performances further down (surely not up...), but it might still be a reasonable request.
Expecting that KLAX would ever perform to Zurich-like levels on FS9, I'm sorry, but that's not possible. Again, the Trial version is your best friend.