Author Topic: Pax_Boarding/Deboarding: Walking distance Pax are visible  (Read 945 times)

FerrevmVnion

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Pax_Boarding/Deboarding: Walking distance Pax are visible
« on: January 11, 2023, 11:30:08 am »
Hi,

im trying to get ENBR from RD Presets working fine with GSX .... so ENBR has those scandinavian strange type of jetway it makes it difficult to work with gsx ... nothing new.... im almost fine to get it working...
Is there a possibility to set the distance pax are visible from appear/disappear....


The first sequence till second 43:
The planes distance is far away from the beginning of the jetway ... so it has to move much more until docking the plane: Pax disappear some meters behind the end of the jetway's body....

The second sequece from second '44:
I placed the plane extreamly near to the beginning of the jetway so that the jetway doesnt have to move a lot until docking the plane ... Pax almost disappear within the body of the jetway...

Any chance to get somethin like "pax_walking_distance" .. something like controlling the jetway height ?

https://youtu.be/7cxmZARcF94
« Last Edit: January 11, 2023, 01:25:44 pm by virtuali »

virtuali

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Re: Pax_Boarding/Deboarding: Walking distance Pax are visible
« Reply #1 on: January 11, 2023, 01:31:17 pm »
The problem with "strange" jetways, is they probably achieve that behavior by not having their insertion point matching the first node of the hierarchy.

The problem is, the only thing GSX can possibly know about a jetway right now, is the insertion point, so it doesn't have any other choice than to assume the first node of the hierarchy is located in the same position, which is the most common case for standard jetways, even if we got reports that some developers also didn't align the two, even in standard jetways, possibly to overcome the jetway not being recognized by the parking ( too distant, for example ).

Right now, there's just no solution, since information about the underlying hierarchy cannot be obtained in any way from the SDK but, it's one of the new features that will be added to the Navdata API update that will be out in SU12, due in March, which should hopefully result in GSX being able to recognize any kind of non-standard geometry.

FerrevmVnion

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Re: Pax_Boarding/Deboarding: Walking distance Pax are visible
« Reply #2 on: January 11, 2023, 02:58:11 pm »
And what about something like

"Insertionpoint" minus any offset value like "insertionpoint -0.2" ? ... just to let them disappear earlier ?!

virtuali

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Re: Pax_Boarding/Deboarding: Walking distance Pax are visible
« Reply #3 on: January 11, 2023, 03:16:43 pm »
"Insertionpoint" minus any offset value like "insertionpoint -0.2" ? ... just to let them disappear earlier ?!

That would only work assuming the underlying bones is offset only over a single axis, which is another assumption that might fail, since the first bone of the hierarchy might be positioned in any way in the 3d space ( xyx offsets and possibly pbh rotation ).

But that's not even the point, the main issue is while the insertion point is fixed, the bones moves and rotate when the jetway docked, so there's no way to know where they are at the end of the animation, which is yet another case of jetway issues (not knowing where they are after they moved ) which, again, should be fixed in the SU12 SDK.