yeah he says he cannot make it not hide that is requires a whole lot of work, rework how the whole system works, and DO NOT CALL IT CLOSE.. it is called HIDE FFS.. idk.. but whatever, i can deal with many short comings of GSX but that is just plain the worst idea ever
As already explained, GSX menus have a TIMEOUT, after that they close. The menu, NOT the Toolbar so yes, technically in MSFS this is an "hide". That's how GSX always worked for YEARS, you open it with an Hotkey, you close it with the Hotkey, and nobody ever found it a "bad idea" or difficult to use.
The ONLY difference is that, in MSFS, you must be careful not to close the GSX TOOLBAR, because if you do that, the Hotkey wouldn't work anymore, and menus and messages won't appear anymore. That's exactly identical to other Toolbar additions, like Navigraph, it can be opened with an Hotkey, but only as long its Toolbar icon is *active*, you close it, you lost the Hotkey until you open it again from the toolbar. In FSX or P3D this wasn't an issue, because a menu could be created at any time through Simconnect, while MSFS has *removed* this feature from the SDK, so the menu must be a Javascript Toolbar addon, and for performance reasons the simulator stops all Javascript code as soon the TOOLBAR is closed, resulting in Hotkeys not being handled anymore.
Most users want to get rid of a menu, if it's not needed, that's why each menu has a Timeout, so you wouldn't have to do an extra keypress *just* because you are done with the menu, and why some menus Timeouts with a default choice, so you won't be stopped by questions that are of little consequences with operations, like deciding which operator you want, while others timeouts without a default, because maybe you don't want to make a choice just yet, you have something else to do, but you want to redo your choice later, like the pushback and, at the same time, you don't want the menu taking away screen estate when not needed.
That's how GSX always worked for the past 10 years.
But as explained so many times, there are two usage cases where you might want a
PINNED menu, that is a menu that never closes, ever, and that's Dual screen or VR, and that would require many changes in addition to "just" keep the menu open, which have also being clearly explained so, what's the point of keep arguing, when we already confirmed we'll look into it and it's not as if it's hidden somewhere, it's right in the Sticky Thread named "Short-Term ROADMAP".