Author Topic: GSX editing mode and 3d party airports  (Read 2011 times)

virtualstuff

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GSX editing mode and 3d party airports
« on: August 28, 2022, 02:13:22 am »
Missing the option of multiple gates with third party airports and edit the paths....

virtuali

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Re: GSX editing mode and 3d party airports
« Reply #1 on: August 28, 2022, 09:56:44 am »
Please clarify better.

AUA9085

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Re: GSX editing mode and 3d party airports
« Reply #2 on: August 28, 2022, 11:32:42 am »
I guess he means if there are double gates like A12 F12.
Thats currently really annoying to edit them:(

Is there any ETA for a solutions eg. Manually rename gates?

virtuali

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Re: GSX editing mode and 3d party airports
« Reply #3 on: August 28, 2022, 11:56:00 am »
You mean parking spots with multiple alternate parking positions ? GSX never supported this feature, we need to look into that.

If, instead, it's just "double gates" on the map, it's only because the 3rd party airport hasn't been disabled in the GSX Config panel.

AUA9085

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Re: GSX editing mode and 3d party airports
« Reply #4 on: August 28, 2022, 12:09:08 pm »
No, i mean of the AFCAD cant be read and there are multiple gates with the same number like in vienna F22 and D22y
FSX recongize both But Not with the F it D stuff, its showing both positions in the list.


virtuali

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Re: GSX editing mode and 3d party airports
« Reply #5 on: August 28, 2022, 12:26:41 pm »
You really need to make an effort to explain better. The AFCAD can't be read, why ? It is a Marketplace airport perhaps ?

AUA9085

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Re: GSX editing mode and 3d party airports
« Reply #6 on: August 28, 2022, 02:18:28 pm »
Yeah, its Gayasims vienna sold By orbx. The version is like a Market place Version. This has been discussed in another topic too.

It would be nice if gsx would offer some workaround to have those Airports modifed as well Even of the dev of the Airport wont Update it

virtuali

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Re: GSX editing mode and 3d party airports
« Reply #7 on: August 28, 2022, 02:28:20 pm »
Yeah, its Gayasims vienna sold By orbx. The version is like a Market place Version. This has been discussed in another topic too.

What do you mean with "is like a Market place Version", is the scenery encrypted in some way ?  If yes, there's no way GSX or any other utility would be able to read it. Or, is the AFCAD non-standard, or corrupted in some way ?

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It would be nice if gsx would offer some workaround to have those Airports modifed as well Even of the dev of the Airport wont Update it

GSX already has a workaround for Marketplace / encrypted airports, and is to place a DRM-free version of the airport file in the GSX profiles folder, but this requires SOME support from the original developer. If this is the problem, which I still not sure if is.

Do you have a log showing if the airport has been rejected for any reason ?

AUA9085

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Re: GSX editing mode and 3d party airports
« Reply #8 on: August 28, 2022, 02:42:00 pm »

What do you mean with "is like a Market place Version", is the scenery encrypted in some way ?  If yes, there's no way GSX or any other utility would be able to read it. Or, is the AFCAD non-standard, or corrupted in some way ?
I think yes i dont know how i can Check it.
We can do a remote session if you want to understand netter what i mean.


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Do you have a log showing if the airport has been rejected for any reason ?

I dont think so, where can i Check this ?

virtuali

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AUA9085

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Re: GSX editing mode and 3d party airports
« Reply #10 on: August 28, 2022, 03:20:58 pm »
Here is the log file.
I also add the Couatl.err log, whatever it is but a lot of LOWW entries are there.

Here are 2 screenshots probably you better understand what I mean after looking at this.
We have C36 and F36 and I have 2 Gate 36 entries.

My Idea was if its possible, to add the D or F to the Gates to seperate them if GSx is not able to read it from the scenery file. To make a "manual" registration for those gates or create new gates manually which are also not found.

https://i.imgur.com/G1mPHy3.jpeg

https://i.imgur.com/hCDjfvI.png
« Last Edit: August 28, 2022, 03:27:26 pm by virtuali »

virtuali

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Re: GSX editing mode and 3d party airports
« Reply #11 on: August 28, 2022, 03:31:34 pm »
Your .err file was earlier, and showed an error which I cannot diagnose, because logging was disabled, so it would be useful if it happens again you could post it again now that you enabled logging.

Your log file show no errors, other than GSX is using the default airport. If you could make another one after removing the airport cache:

%PROGRAMDATA%\Virtuali

It might tell during the regeneration why the Gaya LOWW hasn't been used.

AUA9085

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Re: GSX editing mode and 3d party airports
« Reply #12 on: August 28, 2022, 03:38:01 pm »
The err file hasnt changed, here is the full log with cache creation data.

AUA9085

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Re: GSX editing mode and 3d party airports
« Reply #13 on: August 28, 2022, 03:54:53 pm »
Just found that: http://www.fsdreamteam.com/forum/index.php/topic,27043.msg176965.html#msg176965
I hope this will solve the issue with LOWW too. Anyway it would be cool if we can rename/sort the parkingstands on our own :D

virtuali

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Re: GSX editing mode and 3d party airports
« Reply #14 on: August 28, 2022, 03:59:05 pm »
I think this might be the problem:

Warning: airport LOWW described in multiple BGL files without proper DeleteAirport record

This happens because GSX assumes the add-on airport is only a partial "enhancement" of the default one, not a complete airport, so it will always use the default in these cases. This might be possibly caused by this area:

Folder E:\MSFS\Community\bernd-bernd-loww-exclude processed in 0 seconds

What's is used for ?