Author Topic: customize pax waypoints wont work **SOLVED**  (Read 3839 times)

themkall

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customize pax waypoints wont work **SOLVED**
« on: February 14, 2022, 01:08:21 am »
Hello, after updating to the latest version, i tried as the tutorial shows, to create a walk in gate at corfu, but i cant get past the customize pax waypoints button. i press it, the assign buttons message pops up and then nothing else. no editor, no anything. any ideas? also can you add an inclined path since many airports, like corfu, have inclined gates?
« Last Edit: February 15, 2022, 08:37:06 pm by virtuali »

virtuali

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Re: customize pax waypoints wont work
« Reply #1 on: February 14, 2022, 01:13:51 am »
Quote
I press it, the assign buttons message pops up and then nothing else.

Please clarify what do you mean with "the assign buttons message"

Quote
also can you add an inclined path since many airports, like corfu, have inclined gates?

Passenger waypoints are already in 3d internally, but we would need to upgrade the editor to support their creation.

themkall

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Re: customize pax waypoints wont work
« Reply #2 on: February 14, 2022, 01:15:39 am »
the window with the key bindings list, to move the objects, change to the next object etc...


meant to say assigned buttons list


virtuali

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Re: customize pax waypoints wont work
« Reply #3 on: February 14, 2022, 01:16:52 am »
the window with the key bindings list, to move the objects, change to the next object etc...

You mean the help window that comes out the first time you use the editor, which a check mark asking if you want to see it again ? The editor should appear after you close it.

themkall

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Re: customize pax waypoints wont work
« Reply #4 on: February 14, 2022, 01:17:39 am »
yeah i know, but that's the problem, it doesn't appear. i cant access the editor because it doesn't appear after i dismiss this window

mwyatt

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Re: customize pax waypoints wont work
« Reply #5 on: February 14, 2022, 11:37:05 am »
Could some one please tell me where the Tutorial is located please.
I have managed to work out most of the details, Up/Down/Left/right then F6 to position the waypoint, but I cannot get F5 (removal) to work.
A very welcome addition to GSX2.
Best regards, Martin.

virtuali

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Re: customize pax waypoints wont work
« Reply #6 on: February 14, 2022, 11:37:58 am »
Could some one please tell me where the Tutorial is located please.

The video on the front page.

themkall

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Re: customize pax waypoints wont work
« Reply #7 on: February 14, 2022, 11:58:45 am »
Anything new to my problem?

virtuali

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Re: customize pax waypoints wont work
« Reply #8 on: February 14, 2022, 12:00:12 pm »
Anything new to my problem?

That you are the one and only reported it, and I can't replicate it. But it's possible that other pending fixes we are working on might fix your issue too.

Th3Scop3DJ

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Re: customize pax waypoints wont work
« Reply #9 on: February 14, 2022, 12:09:08 pm »
yeah i know, but that's the problem, it doesn't appear. i cant access the editor because it doesn't appear after i dismiss this window

I had the very same issue yesterday. The window appears and after closing it nothing happened. After running the updater a few times it worked but that was yesterday. Don't know how many new updates were released since then.

So it fixed it for me after running the updater a few times 🤷🏻‍♂️

virtuali

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Re: customize pax waypoints wont work
« Reply #10 on: February 14, 2022, 12:16:48 pm »
After running the updater a few times it worked but that was yesterday. Don't know how many new updates were released since then.

Yesterday doesn't say much, we had a dozen of minor updates yesterday, until 1:00 AM MY TIME, because everything that could be fixed quickly already has been, following all various user report.

So, as a general rule, it's always check the update before posting about a problem because, especially in the first days after a new update, updates are coming very quickly, many times at day.

themkall

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Re: customize pax waypoints wont work
« Reply #11 on: February 14, 2022, 02:45:25 pm »
After i came across this problem, i ran the updater twice before posting, to make sure that it wasn't working

hkhoanguyen

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Re: customize pax waypoints wont work
« Reply #12 on: February 14, 2022, 02:46:07 pm »
with latest update : another issue:

I tried editing the walk in gates on stand 122, finished, and then move to stand 123, somehow it shows the route that has been done on stand 122, I also tried to Reset Stand 123 and redo it again, but it keeps showing the route that is of 122.

Any idea ?

hkhoanguyen

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Re: customize pax waypoints wont work
« Reply #13 on: February 14, 2022, 02:48:38 pm »
+ sometimes, click on Customize pax waypoints does not do anything,

here is the error logs, after clicking on customize pax waypoints :

Code: [Select]
Traceback (most recent call last):
  File ".\GSX\parkingDialog.py", line 3184, in onCustomizePositions
  File ".\GSX\parkingDialog.py", line 2254, in onApply
  File ".\GSX\__init__.py", line 630, in parkingDialogResetParking
  File ".\GSX\assistanceServices\__init__.py", line 3876, in reset
  File ".\common\sceneryAddOnMulti.py", line 1144, in resetGate
RuntimeError: Deadlock: the last runnable tasklet cannot be blocked.
Traceback (most recent call last):
  File ".\GSX\parkingDialog.py", line 3184, in onCustomizePositions
  File ".\GSX\parkingDialog.py", line 2254, in onApply
  File ".\GSX\__init__.py", line 630, in parkingDialogResetParking
  File ".\GSX\assistanceServices\__init__.py", line 3876, in reset
  File ".\common\sceneryAddOnMulti.py", line 1144, in resetGate
RuntimeError: Deadlock: the last runnable tasklet cannot be blocked.

virtuali

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Re: customize pax waypoints wont work
« Reply #14 on: February 14, 2022, 02:54:47 pm »
with latest update : another issue:

I tried editing the walk in gates on stand 122, finished, and then move to stand 123, somehow it shows the route that has been done on stand 122, I also tried to Reset Stand 123 and redo it again, but it keeps showing the route that is of 122.

This issue has already been discussed in other threads, for example here, with a suggested workaround until we'll come up with a proper fix.

http://www.fsdreamteam.com/forum/index.php/topic,25944.msg170184.html#msg170184