I don't see any lights changing or turning off as I taxi away from the terminal, I taxied out beyond the airport boundary
This video starts when you were already outside the normal loading range of the apron lights, and along your path, you never went anywhere close to another terminal which was supposed to have dynamic on/off lights based on distance so, it's completely useless to me to understand if those lights are correctly switching on/off.
Flying quickly over the airport, the lights on the ground appear to be the same lights that you could see at the gate, and the lights you could see taxing away which did not turn off.
That shows the "SDK lights", which are fixed, are working. The dynamic switching lights are not supposed to turn on when flying, they work only on ground and on a very low altitude.
Compare this promo image from the store:
https://i.imgur.com/Lm5BuPj.jpg
With this image from my sim parked at a gate:
https://i.imgur.com/mZhFypJ.png
Those images were taken in P3D4, which was what was available when the scenery was released. P3D5 DL don't look the same, they are usually darker. One of the main problem with P3D in general, is that during its lifetime, rendering of colors and lighting keeps changing. Even during the P3D 4 lifecycle, rendering and lighting changed *dramatically* between releases, if you do a scenery based on, let's say, 4.1 rendering, it would look very different in 4.5, and even more different in P3D V5.
This is something that has driven scenery developers mad trying to keep up with all those changes and, they seem to affect "proper" PBR scenery MORE than legacy non-PBR, which is weird, since the whole point of PBR is that you create realistic materials and lights, and they should look basically the same regardless of the rendering engine. This doesn't seem to work consistently with P3D, because each version seems to have its own style and the problem is, users don't seem to agree which one is best, which is why many use shader tweaks to change the rendering to their liking.
Night light is even more subjective, because some users want to see the scenery as it was a picture taken with a camera ( which blows up the lights due to automatic exposure ), when in fact, to the naked eye, the visual should be way darker.
So, please, try to provide some better video so I can AT LEAST check if the dynamic on/off Apron lights are working as expected, because that's the only thing that really matters to see if the scenery is working as expected.