Author Topic: Released: Multiplayer Carrier Ops - Nimitz  (Read 156133 times)

sonofabeech

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #165 on: February 18, 2010, 12:17:44 am »
Madadog that is brilliant now there is no reason to not be able to land on the big "T"

Sludge the lifeboats are the least of my problems.... whose bright idea was it to put 4 massive steel funnels in the middle of my runway  :o
WAVE OFF WAVEOFF!!  ;D
Simon"Sonofa"Beech
If you have use full afterburner to taxi to your parking spot it means that you landed with your gear up!!

Orion

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #166 on: February 18, 2010, 12:30:17 am »
Yep, as Duncan described, that is normal.  The minimum speed that the FA-18's HUD will display is 48, so that's what Jivko set in the improved HUD.  You shouldn't subtract 48 or anything.  If you want to know how fast you're going under 48 knots, you can use the Shift+Z information :P.

Simon: It would help if you lowered your gear :P.  "Wave off, bolter, pull up!... oh no..." :P

sonofabeech

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #167 on: February 18, 2010, 01:43:33 am »
and have it ripped off by one of the funnells ..not a chance  ::)
Simon"Sonofa"Beech
If you have use full afterburner to taxi to your parking spot it means that you landed with your gear up!!

Madadog

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #168 on: February 18, 2010, 04:47:36 am »
Here's an interesting fact about the Titanic's funnels; the fourth funnel (closest to the stern) was not operative, but was included to make the ship appear more powerful. It was actually used as the ship's dog kennel.

Sludge, I'll send you the repaint files once I do them. I'm not much of a repainter (hence why I'm known as Madadog), but I'll try and whip something up.
Adam "Madadog" Johnson.

“Madadog, 1.5 miles. Madadog, roger ball, yaddi, yaddi, yadda."
"Hmm...I am a bit left. Are you sure you can't move the carrier over a bit?"

skimmer

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #169 on: February 18, 2010, 05:30:33 am »
Thank you razgriz :)

SpazSinbad

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #170 on: February 18, 2010, 06:31:16 am »
godadam madadog  ;D
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Orion

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #171 on: February 18, 2010, 07:22:50 am »
Here's an interesting fact about the Titanic's funnels; the fourth funnel (closest to the stern) was not operative, but was included to make the ship appear more powerful. It was actually used as the ship's dog kennel.
Really?  I looked around a bit and haven't found anything :P.

But I have found this image at Wikipedia:



godadam madadog  ;D
;D

Madadog

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #172 on: February 18, 2010, 12:17:29 pm »
Quote
Really?  I looked around a bit and haven't found anything :P.

Really? I found several links.  ;)
Adam "Madadog" Johnson.

“Madadog, 1.5 miles. Madadog, roger ball, yaddi, yaddi, yadda."
"Hmm...I am a bit left. Are you sure you can't move the carrier over a bit?"

Orion

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #173 on: February 19, 2010, 07:54:59 pm »
I won't be present for tomorrow's carrier ops fun (Feb 20), so Don and Adam will be available to help set the Skype call and the flight up.  So in place of me, wait for a Skype call from either Don or Adam and I'm pretty confident they can lead it from there.

Have a good flight everyone :).

Edit: Oh, right, almost forgot to add this: they should give you my little mission compatibility program to run and you should be set from there - no more internal errors.
« Last Edit: February 19, 2010, 08:08:11 pm by Orion »

Madadog

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #174 on: February 19, 2010, 08:05:54 pm »
Yep, Don and I (Adam) will be on Skype and FSX to make sure everything goes down without a hitch. Orion has sent me everyone's contacts (that I didn't already have added), so Don and I will create a conference call to get things rolling. Orion has sent Don and I an application that will ensure everyone is running the same version of the carrier mission, so we'll provide that once people are in the Skype call. If you want to be added to the call/flight, and you haven't received a Skype contacts request from Don or I, add us to your contacts list (my username's below, and Don will post his here soon) and we'll add you to the fun.
 
My Skype username: adam.johnson285
My FSX GameSpy I.D: Madadog
« Last Edit: February 19, 2010, 08:20:39 pm by Madadog »
Adam "Madadog" Johnson.

“Madadog, 1.5 miles. Madadog, roger ball, yaddi, yaddi, yadda."
"Hmm...I am a bit left. Are you sure you can't move the carrier over a bit?"

Sucotash

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #175 on: February 19, 2010, 08:15:44 pm »
Hoping for a good turnout in Orion's absence. He will get a tardy slip.

Skype User ID: Don.Filer
Game Spy User Name: Sucotash

I will push a "compatability" fix from Orion that will get all the mission differences eliminated.
« Last Edit: February 19, 2010, 08:17:44 pm by Sucotash »
You're in the slot!

Sludge

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #176 on: February 19, 2010, 09:33:33 pm »
Ill be there around 1pm...

Along with getting people Orion's compatibility program, I will send out two versions of the Sludge Hornet, on Skype.  That way, once installed, we can simply agree to select the FX Hornet for 4 or less players (causes too much frame rate loss w/more than 4), and players can choose it in the FSX aircraft selection screen.  Or if we get a big turnout, we can select the Basic version w/out the smoke and Hi-G effects...

Also, will be there to help anybody who still get the multiplayer errors, after running the compatibility program.... if needed.

Later
Sludge

Madadog

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #177 on: February 19, 2010, 09:38:09 pm »
Good to have you onboard, Sludge. That's a good idea, having two Sludge Hornet versions.
Adam "Madadog" Johnson.

“Madadog, 1.5 miles. Madadog, roger ball, yaddi, yaddi, yadda."
"Hmm...I am a bit left. Are you sure you can't move the carrier over a bit?"

Razgriz

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #178 on: February 19, 2010, 09:47:26 pm »
I'm also gonna try it again around 1pm PST.

sonofabeech

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Re: Released: Multiplayer Carrier Ops - Nimitz
« Reply #179 on: February 20, 2010, 08:05:07 am »
Hopefully I will be there ...if not on time then maybe a bit later  8)
Simon"Sonofa"Beech
If you have use full afterburner to taxi to your parking spot it means that you landed with your gear up!!