When I pre-select a gate at an airport where I have L2 jetways on, I get a huge pause afterwards. This is the pause that I'd get on finals if I hadn't pre-selected it. So what exactly is GSX doing then?
It's loading jetways, of course.
Would you please stop arguing, as if we don't know what we are doing ? I already explained to you why the correct method is the best possible choice, considering the limitation of the simulator, which doesn't load Simobjects in multi-threading. I'll explain them again:
- Jetways are loaded on a fixed distance, which is not too large to risk loading jetways for more than an airport at the same time.
- It's not possible to be sure which airport you are going to use, without pre-selecting an airport, which would be an additional burden, as I've said.
- It's not possible to do what you suggested, that is linking the airport to the gate pre-selection, because the gate pre-selection can be made even as far as 30 NM from the airport, and for that distance the terrain would surely be wrong, that's why we DO NOT load any GSX vehicles (which in your proposal could include jetways too ) when you pre-select a gate, because the will always float or be underground, since the would be placed on a terrain which hasn't loaded yet.
- Loading jetways *fairly* close, as they are now, is ensuring none of these issues will happen, but we cannot obviously load them AFTER touchdown ( as we do with OTHER GSX vehicles when a gate was pre-selected in flight ) because, while you might not notice or care if the GSX vehicles for your own parking appears only after touchdown, you'll surely notice an airport without jetways.
So no, they cannot be loaded too much earlier than they are, and they cannot be loaded after touchdown, like other GSX vehicles.