I have this problem with the „dancing“ pushback vehicle even as well if I use the quick edit push. This happens not every time, but from time to time, even though I produce the pushback path very carefully and without any overlapping points. Any idea for solution ?
If you still see the tow truck turning around the nosewheel, it can only happen because:
- You DID had overlapping nodes you haven't noticed. Check the whole path, especially under the airplane belly, to be sure the curve is nice and smooth.
OR
- You use a saved QuickEdit pushback with a different airplane compared to the one you are using now. The path simulation is a *true* simulation based on the currently loaded airplane so, if it was solving correctly with a certain airplane, it's not guaranteed it would still work the same with a different airplane. It depends, again, how the scenery is made, and how you placed the Corner point.
OR
- Even if you used the same airplane, you parked in a slightly different position compared to the latest save. For the same reason explained above, it's not guaranteed a saved pushback would always work from every position and with every airplane.
The next update will default to using zero Corner points, which is quicker and easier to understand (but up to 9 can be added), since we know it's not always very intuitive were to place a corner point, but I can assure you that what you see IS what you get: the pushback will perform exactly the same maneuver you saw on the preview path, this is certain, since it's running the same code as a simulation as it were during the actual pushback.