Author Topic: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2  (Read 25733 times)

dunky1690

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #15 on: September 07, 2018, 06:30:12 pm »
Having the same issue as Lee was so looking forward for this release to >:( >:(

keukenrol

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #16 on: September 07, 2018, 07:11:46 pm »
Same issue over here:
The addon__init__.py is causing the Couatl Scripting Engine to restart.


couatl v3.2 (build 4029)
panic log started on Fri Sep  7 19:18:03 2018

problem raised by addon __init__.py
Traceback (most recent call last):
  File ".\GSX\DLC\Jetways\__init__.py", line 13, in onAppStart
  File ".\common\addon.py", line 104, in onAppStart
ValueError: Send/receive operation on a closed channel
{}
Loading aircraft data from D:\Prepar3d v4 Add-ons\FSLabs\SimObjects/Airplanes\FSLabs A320 CFM

virtuali

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #17 on: September 07, 2018, 07:14:09 pm »
Same issue over here:

Not the same issue, since your error is entirely different, but we are looking into it as well.

TyroneHD

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #18 on: September 07, 2018, 08:01:25 pm »
I experience the same issue. Was FSLabs A319 and at Stansted of UK2000.

Also, manually startint couatl.exe didn't work. It was shown int ask manager but the sim apaprently refused to show it again in the addons bar, but the Addon Manager is still being shown and clickable as well

Rampi

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #19 on: September 07, 2018, 08:14:45 pm »
Same problem here, FSLabs A319.

couatl v3.2 (build 4029)
panic log started on Fri Sep  7 20:16:26 2018

problem raised by addon __init__.py
Traceback (most recent call last):
  File ".\GSX\DLC\Jetways\__init__.py", line 13, in onAppStart
  File ".\common\addon.py", line 104, in onAppStart
ValueError: Send/receive operation on a closed channel
{}
Loading aircraft data from C:\Users\flusi\Documents\Prepar3d v4 Add-ons\FSLabs\SimObjects/Airplanes\FSLabs A319 CFM
[KCLT] P3D V3 Mode objects enabled
[KIAH] jetway in use  FSDT_SODE_JW2
aircraftDb.py provides aircraft data with priority 2
Using aircraft data from aircraftDb.py
Found gsx.cfg file at C:\Users\flusi\AppData\Roaming\Virtuali/Airplanes\FSLabs A319 CFM\gsx.cfg

virtuali

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #20 on: September 07, 2018, 08:18:14 pm »
Also, manually startint couatl.exe didn't work.

You cannot start Couatl manually.

TyroneHD

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #21 on: September 07, 2018, 08:25:58 pm »
Oh, whener couatl wasnt shown I could start it by executing the executible in addon manager. After that it has been shown in the add-on menu in the sim again. My bad then, sorry!
« Last Edit: September 07, 2018, 08:28:14 pm by virtuali »

virtuali

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #22 on: September 07, 2018, 08:28:25 pm »
Quote
Oh, whener couatl wasnt shown I could start it by executing the executible in addon manager. After that it has been shown in the add-on menu in the sim again. My bad then, sorry!

This would work only if Couatl couldn't be started by the sim automatically, so it never started in that sim session, but it won't work if it was started, then it crashed/quitted for any reason.

virtuali

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #23 on: September 07, 2018, 10:57:46 pm »
Are trying to replicate that problem and, in fact, the only way we could, was to intentionally remove the two Passenger bus vehicles from the Simobject folder so, GSX cannot find a suitable bus for your passenger number.

This, of course, is not normal, since such files are always supposed to be there, since they are placed by the installer.

Could you please check if you have the FSDT_PassengerBus and FSDT_neoplan bus folder under Addon Manager\Simobjects\Misc ?

TyroneHD

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #24 on: September 07, 2018, 11:25:21 pm »
Are trying to replicate that problem and, in fact, the only way we could, was to intentionally remove the two Passenger bus vehicles from the Simobject folder so, GSX cannot find a suitable bus for your passenger number.

This, of course, is not normal, since such files are always supposed to be there, since they are placed by the installer.

Could you please check if you have the FSDT_PassengerBus and FSDT_neoplan bus folder under Addon Manager\Simobjects\Misc ?

I have both folders in there https://puu.sh/BrmQF/133eee8e4e.png

virtuali

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virtuali

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #26 on: September 07, 2018, 11:42:22 pm »
Have you installed the old GSX PaintKit maybe ?

virtuali

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #27 on: September 07, 2018, 11:44:48 pm »
Could you please post the following two files ?

Addon Manager\Simobjects\Misc\FSDT_neoplan_bus\sim.cfg
Addon Manager\Simobjects\Misc\FSDT_PassengerBus\sim.cfg

virtuali

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #28 on: September 07, 2018, 11:57:36 pm »
I have both folders in there https://puu.sh/BrmQF/133eee8e4e.png

Just to be sure, you replied to a thread here saying "same issue", but there are TWO different issues here, this one:

decimal.InvalidOperation: -INF + INF

And this one:

ValueError: Send/receive operation on a closed channel

Which one was yours ? The 2nd one has already been fixed with a Live Update.

TyroneHD

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Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
« Reply #29 on: September 08, 2018, 12:21:29 am »
I have both folders in there https://puu.sh/BrmQF/133eee8e4e.png

Just to be sure, you replied to a thread here saying "same issue", but there are TWO different issues here, this one:

decimal.InvalidOperation: -INF + INF

And this one:

ValueError: Send/receive operation on a closed channel

Which one was yours ? The 2nd one has already been fixed with a Live Update.

This one is my error:
couatl v3.2 (build 4032)
panic log started on Fri Sep  7 23:12:09 2018

problem raised by addon <unknown>
Traceback (most recent call last):
  File ".\common\walker.py", line 352, in _createPassengers
  File ".\common\walker.py", line 441, in passengerDestroyed
  File ".\GSX\assistanceServices\__init__.py", line 74, in passengerDestroyed_Boarding
  File ".\GSX\assistanceServices\baseAssistanceVehicle.py", line 74, in unload
  File ".\GSX\assistanceServices\baseAssistanceVehicle.py", line 69, in load
  File ".\python27\decimal.py", line 1224, in __sub__
  File ".\python27\decimal.py", line 1144, in __add__
  File ".\python27\decimal.py", line 3872, in _raise_error
decimal.InvalidOperation: -INF + INF
{'Airport': 'EGSS', 'Requested assistance services at': 'Gate L 63', 'User Pos': (51.893576869551815, 0.259897785810717, 110.511 m, 4.44141 m, 222.77996863949693)}

I use P3Dv4

Content of neoplan_bus->sim.cfg:
Quote
[fltsim.0]
title=FSDT_neoplan_bus
model=
texture=

[fltsim.1]
title=FSDT_neoplan_bus_grey
model=
texture=grey

[fltsim.2]
title=FSDT_neoplan_bus_cool_grey
model=
texture=cool_grey

[fltsim.3]
title=FSDT_neoplan_bus_red
model=
texture=red

[fltsim.4]
title=FSDT_neoplan_bus_blue
model=
texture=blue

[fltsim.5]
title=FSDT_neoplan_bus_green
model=
texture=green

[fltsim.6]
title=FSDT_neoplan_bus_fsexpo
model=
texture=fsexpo

[General]
category=GroundVehicle

[contact_points]
wheel_radius=1.63
static_pitch=0.0         //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0     //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 30
acceleration_constants = 0.3, 0.4     //Time constant (effects responsiveness), and max G acceleration
deceleration_constants = 0.2, 0.4     //Time constant (effects responsiveness), and max G acceleration

[Couatl]
type = PassengerBus
condition = %(numPassengers)d > 17
capacity = 90

front_wheels = 4.479
rear_wheels = 4.757

anim_doors = FSDT_Bus_Doors 0
anim_doors_open = 0 180 30
anim_doors_close = 180 0 30

pax0_000 = 0.6837 1.7475 0.427
pax1_000 = 0.5637 -1.6253 0.427
pax2_000 = 0.5451 -4.5538 0.427

exit000 = 1.737810 1.810154 0.283444
exit001 = 1.737810 -1.629946 0.283444
exit002 = 1.737810 -4.678513 0.283444

And passengerbus:

Quote
[fltsim.0]
title=FSDT_PassengerBus
model=
texture=

[fltsim.1]
title=FSDT_PassengerBus_blue
model=
texture=blue

[fltsim.2]
title=FSDT_PassengerBus_red
model=
texture=red

[fltsim.3]
title=FSDT_PassengerBus_green
model=
texture=green

[fltsim.4]
title=FSDT_PassengerBus_orange
model=
texture=orange

[fltsim.5]
title=FSDT_PassengerBus_yellow
model=
texture=yellow

[fltsim.6]
title=FSDT_PassengerBus_fsdt
model=
texture=fsdt
couatl.icaoprefixes = KLAX PHOG PHLI PHTO PHKO PHNL KDFW KFLL KLAS KJFK KORD LSGG LSZH

[General]
category=GroundVehicle

[contact_points]
wheel_radius=1.63
static_pitch=0.0         //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0     //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 30
acceleration_constants = 0.3, 0.4     //Time constant (effects responsiveness), and max G acceleration
deceleration_constants = 0.2, 0.4     //Time constant (effects responsiveness), and max G acceleration

[Couatl]
type = PassengerBus
condition = %(numPassengers)d > 17
capacity = 90

front_wheels = 4.479
rear_wheels = 4.757

anim_doors = FSDT_Bus_Doors 0
anim_doors_open = 0 180 30
anim_doors_close = 180 0 30

pax0_000 = 0.2338 2.0149 0.3488
pax1_000 = 0.2338 -1.9275 0.3488
pax2_000 = 0.2338 -5.7912 0.3488

exit000 = 1.3531 2.0043 0.3488
exit001 = 1.3531 -1.9206 0.3488
exit002 = 1.3531 -5.7865 0.3488

I have reinstalled GSX so I don't think I have the old one installed