Author Topic: PMDG 777 gate corrections?  (Read 3487 times)

aarnjer

  • Newbie
  • *
  • Posts: 22
PMDG 777 gate corrections?
« on: January 19, 2018, 02:45:25 pm »
777 door height

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51439
    • VIRTUALI Sagl
Re: PMDG 777 gate corrections?
« Reply #1 on: January 19, 2018, 04:06:31 pm »
And the question is ? Your screenshot is not very clear.

aarnjer

  • Newbie
  • *
  • Posts: 22
Re: PMDG 777 gate corrections?
« Reply #2 on: January 19, 2018, 05:46:04 pm »
gate / jetway goes upper than indicated door height. even tried to modify the values via GSX 3D editor whit out success

aarnjer

  • Newbie
  • *
  • Posts: 22
Re: PMDG 777 gate corrections?
« Reply #3 on: January 19, 2018, 05:53:09 pm »
try to match yellow line whit the green line

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51439
    • VIRTUALI Sagl
Re: PMDG 777 gate corrections?
« Reply #4 on: January 20, 2018, 09:44:00 am »
gate / jetway goes upper than indicated door height. even tried to modify the values via GSX 3D editor whit out success

Which scenery is this one ? Is using standard jetways, or SODE jetways ?

aarnjer

  • Newbie
  • *
  • Posts: 22
Re: PMDG 777 gate corrections?
« Reply #5 on: January 20, 2018, 10:36:21 am »
aerosoft Zûrich professional default jetway config via GSX ctrl+F12 or just ctrl+J

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51439
    • VIRTUALI Sagl
Re: PMDG 777 gate corrections?
« Reply #6 on: January 20, 2018, 10:19:22 pm »
aerosoft Zûrich professional default jetway config via GSX ctrl+F12 or just ctrl+J

Ok, then you can be sure that GSX doesn't have anything to do with it.

When a scenery has SODE jetways, the door configuration used by SODE is being sent from GSX, using its own airplane configuration data but, on a scenery that used default CTRL+J Jetways, GSX doesn't have anything to do with it (other than sending the CTRL+J command for you), and the position where the jetways docks to it's controlled only by the [Exits] sections of the aircraft.cfg file.

This doesn't mean the aircraft.cfg file might be "wrong".

Default jetways sometimes are unpredictable, which is why most new sceneries are switching away from them, and use SODE, which in addition to be more flexible (allows for multiple jetways on a single parking), is way more reliable and predictable, in addition to be also easier to develop for.