QuoteAnd, there are many users who don't even FLY the sim, they just WATCH AI for hours... You've GOT to be kidding...
And, there are many users who don't even FLY the sim, they just WATCH AI for hours...
But...you do fly though, right? ...
Regarding GA, you'll need at least 60 parking spots to get rid of them parking at airliner gates. BBJs need 22m BBJ2s need 24m and if you have my flightplans installed for the Las Vegas Sands Corp 747s and Tristar, you'll need to have some 43m!Feel free to copy the GA gates off mine (excuse the custom GA codes):
I will try to put them on the file I am compiling with all users suggestions, so that in the end we have a resonable file for everybody.harpsi
Attached is an updated AFCAD I adjusted the parking for the airlines to reflect the actual gates served as of 4/21/09. I have checked this against live Las Vegas McCarran Arrival/Departure data on the web site.I have not changed any of the taxiway, markings, GA parking or cargo. I will be adding extra Allegiant MD-80 parking as they do in real life behind the D concourse and in the middle area of the D concourse (Triangle area just off Taxiway 'C')This should help the airline parking situation at McCarran. I will work on the GA and Cargo stuff next.Sean
Harpsi, I assume this is supposed to be a 'crosswind' runway afcad? I really applaud the improvements overall, but I see no crosswind runways used ever, simultaneously. It is causing go-arounds for 8 out of 9 and a stack-up-back-up at 25R 20 aircraft deep; I am not too familiar with the 'STAR' method of the crosswind technique, but it seems as though I never see any combination of runways in use? Not complaining, just curious to see how to solve the issue; I enjoy this kind of stuff!