Speaking of your bglman.dll and while being on yours airports, it seem to slow down the switching of menu bar, menu, and menu items, something really enoying to my taste. This happen not only for me, but also to my friend, who told me I should look at your products. Could this be linked with the fact we both use a NO-CD version of FS9.EXE (FS 9.1 without the >2GB mod) ?
I really can't see this effect, and nobody ever reported about this specific issue before in the 3+ years it has been out.
Any information you might have read/found about any issues with the Addon Manager for FS9 and the FS9.EXE, the no-cd and the >2GB patch, is by now obsolete: the current version is fully compatible with any FS9 version, patched, non-patched, cracked or not.
What make me not so happy, is the design with this "Addon Manager" module, which is "imposed", otherwise, the scenery simply don't show. As a former FS developer myself, less 3rd party modules I have installed, more happy I am.
You are using other products (like PMDG) with "imposed" dll modules as well so, I don't see why this should be any different...as long as it works, which you said yourself it does.
It doesn't take much resources, it's just about 500K of RAM, which is less than a single AI texture, and it doesn't do anything at all if you are not flying in the area of a scenery managed by it, except checking every now and then (and with a very low priority task) if you are entering in an area of a scenery managed by it. So, the impact on performance is not even measurable.
didn't found any specific explanations about these options:
- Active Gates
- Active Gates Messages
- Dynamic vehicles for user aircraft
- Dynamic vehicle for AI aircraft
- Flying Tips
You haven't found any reference to these options on this forum, because none of the FSDT use them. The only products that used those options were some of Cloud9 products, and not all of them. However, the "About" option would say if a specific scenery use, for example, the active gate feature.
However, just for historical reasons, here's what they do:
- Active Gates, enable/disable support for jetway animations in Cloud9 sceneries. I think it was used by EHAM, KLAX and KDCA
- Active Gates message enable/disable only the green message text that appears when you activate a gate, provided of course, you are in a scenery that supports it, like Cloud9's EHAM
- Dynamic vehicles for AI and user aircraft options enable/disable service vehicles around user or AI airplane, in sceneries that has service vehicles. I think only Cloud9 EHAM use this feature
- Flying tips is used only by Cloud9 Phantom and MB339 (and perhaps F104), to enable/disable additional warning messages about possible mistakes, like not raising the gear fast enough which might lead to big problems with the F104, and other similar tips.
None of these options have anything to do with AES, that works independently, and none of these options have any effect on FSDT sceneries.
We got a couple of requests from users that it might have been an useful feature to save these options, but it doesn't look so pressing right now, because none of our sceneries use them anyway, and we are concentrating all our efforts on improving the FSX version which, instead, does a a lot more for our products (not related at all with protection), up to a point that we might not be able to create such sceneries without it, because it helps a lot with features and performances.