If the definition for "pushbackleftpos" and "pushbackrightpos" is changed to points on the taxiway the turn is OK but the actual position of the plane after pushback is different to what has been defined in the EDDH.ini file (please see attached screenshots Gate4 PB Nose Right and Gate 4 PB Nose Left). So what I would like to understand is what really defines in GSX the final position and turn degree in its pushback function?
The manual explains this. First, you cannot just put "any" coordinates, but you must insert coordinates of an existing node. If you don't put the precise coordinates of an existing node, GSX will use the *closest* one to the one you set, which might be or not on the correct taxiway, especially with an AFCAD with so many nodes closely spaced together.
So, first, be sure you insert the coordinates for an existing node.
And, that node will not be the exact final location of the pushback. As the manual says, it will work as an "attractor", so the truck will go in that direction, but will stop as soon as the airplane+pushback truck have been aligned.
According to the manual if both are saved in the same folder no folder under [general] has to be specified. This would mean something like
[general]
afcad_path =
But according to my tests the exact location of the AFCAD file has to be specified e. g. afcad_path = E:\Program Files (x86)\Lockheed Martin\Prepar3D v3\SimMarket\JustSim-EDDH P3Dv3\data\Scenery\AFX_EDDH.bgl?
No folder name, doesn't mean you can even remove the FILENAME too. How GSX could even find the file, with no filename ? So, it CAN be:
[general]
afcad_path = AFX_EDDH.BGL
But of course, the full path name will work too, but it will be ignored, the only thing that matters is the FILENAME, alone. This way, you can move the scenery, or you can *share* your .INI file with anyone that could have the scenery installed in a different place, and the .INI will still work.