CYVR doesn't use SODE, so it's no use calling the SODE menu to call jetways. We haven't change anything in CYVR in relationship to jetways, the only sceneries that supports SODE right now are KMEM and KIAH.
Nothing in the updates in our software could have any effect on a scenery that still uses the default (CTRL+J) jetway animation system, like CYVR.
So, there's no reason why a jetway that worked before is not working now. Of course, all other considerations about your parking position, etc. are still valid, regardless if the scenery uses SODE or not.