Author Topic: Comments on FSX from a blind pilot  (Read 2723 times)

Blind Pilot

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Comments on FSX from a blind pilot
« on: July 18, 2014, 02:42:18 am »
Hello, from the Blind Pilot and I am blind.
You might be asking yourself, how can a blind person fly with FSX?
This is a valid question to ask and a easier one to answer.
I use FSX, with a little bridge like program called FSUIPC that allows FSX to communictate with third party programs  and I use a third party voice input package called It's Your
Plane.
For further info about the It's Your Plane product and it's cool mp3 files
showing how a blind person may be able to fly.
Go to it's web page at
www.itsyourplane.com
But I would rather enjoy FSX more if we could find a way so that Blind
pilots could enjoy FSX via USB hand and foot controllers instead of constant
voice input for every command of every feature.
I just fired up FSX with the excellerator and I'm getting the following
message
I need to go to
www.fsdreamteam.com/sa-addon-manager
And up date FSX.
Now, all that I see to be able to down load is 3d products.
As a blind person, I don’t need the 3d graphics.
So, how can I get pass this message and once again continue to enjoy FSX?
A FSX recommendation to make it more realistic to real flying.
From what I have read and learned.
It is up to the ground crew to decide if the bird you are flying needs a
pushback, how far back in in which direction.
We could do this in one of two ways.
1. either have the FSX announcement tell us if we need a pushback and or not
and how far backand in which direction then the IYP prompt would kick in
like it does now and ask, do we need a push back, we would say yes if FSX
tells us that we do need a push back.
Then IYP would ask us how far back and we would tell it, then it would ask
us in which direction and we would tell it and then release the breaks like
we already do and have IYP push us back.
Then we would get a audio announcement telling us that we've arrived at our
pushback distance and once again can apply the parking breaks via voice that
we have to do now and or via USB foot pettals, and or via the keyboard
shortcuts.
And continue with the checklists.
I said one of two.
Because you could either have FSX go off first then the IYP program
prompting us then IYP or IYP then FSX.
It would seam better to have FSX to go off first.
It is a shame that FSX is not more blind friendly so that we do not have to
depend on third party programs.
There are two items within FSX that are not blind friendly.
We can not access the flying lessons nor can we take advantage of the awards
that one could earn within FSX by flying certain missions.
Like the sighted, we only need confirmation that when we perform a action.
That action that we performed was what we wanted and was able to find out if
the action was performed correctly or not.
Now the sighted can receive this confirmation via their normal eye sight.
Since we mostly see through our ears in the electronic world, we need more
audio navigation confirmation.
It would be cool if we could use FSX with USB hand and foot controls.
But it doesn't look like we can.
I highly recommend that you go to
www.bpcprograms.com
But Then click on down loads, then click on the program three-d velocity,
then click on down load to down load and stress test out the program.
You can use USB hand control units on this first ever hand to ear
coordinated military simulator for the blind, but it doesn't have any rutter
petal controls written into the program.
But it would show you how a blind person could takeoff and land and bank and
aircraft via hand to ear navigational audio cues instead of using one's
vision.
We're having one problem with the USB side.
Three-d Velocity is the first hand to ear product that supports force
feedback.
But we can not find a USB duel stick hand control unit that will support the
new force feedback feature in the world of the 64 bit processor world.
We could in the older 32 bit processor world.
But since we all up graded to the newer 64 bit processor world, we can't
find something that will work with the force feedback feature..
Maybe if you down load the demo of TDV and read the documentation, you might
be able to help us out with the problem.
I am using fsx gold since October of 2009.
When I work on a game and or simulator, I like it to be as   real as
possible in every way but also taking a look at the disability.
So in short, instead of using sight, since we see mostly through our ears in
the computer and or electronic worlds, add more voice output narrations and
audio clues for your blind customers.
I look forward to working with you on inproving FSX so that blind people
also may enjoy the art of flying
So, I thank you for your time and look forward to working as a blind beta
tester on making FSX and close to the real flying world as possible but also
making it enjoyable by your new line of customers who has to see through
their ears and not through normal eye sight.
Very Thankfully Yours.
The Blind Pilot


Hnla

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Re: Comments on FSX from a blind pilot
« Reply #1 on: July 18, 2014, 03:39:23 am »
Just download the add-on manager from that page and your good to go..