Frank,
Definitely second the 3.5 glideslope for the meatball. This alone would make a huge improvement.
Couple other additions:
- Create a Meatball that works with pitching deck/ heavy seas conditions (this would make for some challenging flying). Currently a pitching deck (roll & heave) can be created with Javiers NIMITZ and simconnect, but since the meatball doesn't work or provide correct info under these conditions it is not realistic to fly them.
- Create animated arresting wires that react to the hook and also retract following a trap.
- Deck animations, create a yellow shirt, that signals hook up after successful trap, then give taxi clear of LA hand signals.
- Deck animations, create a yellow shirt that gives hand signals for lineup (left/right) with CAT 1 or 2, then stop/brakes, and then extend launch bar hand signals.
- Sense a foul deck condition (aircraft in LA realtime), flash wave off lights, and animate the LSOs holding pickle over their heads until clear.
- Animate AI pilots doing preflight walk around static aircraft.
- AI aircraft being towed and parked, repositioned, fueling, etc.
Understand these are not simple feats, but they would significantly add to the realism and experience on the deck.
Besides 1980/90s traffic, what is new about your carrier compared to Javiers?
-CAPT