The updater updates the PBR objects because:
- You still have P3D4 installed
Yes, I do.
- You still have the Simobjects_PBR folder in your Addon Manager folder. This because when you uninstalled GSX from P3D4, you never replied YES to the question "Do you want to remove the Addon Manager ?", which would have removed the whole Addon Manager folder. Normally, the folder is not removed automatically, for the following reasons:
I did reply 'Yes' to that question and not relying fully on just the UNinstaller, I also made sure that the 'Addon Manager' folder was totally deleted along with, as I already stated, the 'Virtuali' folders.
So, NO, the 'Simobjects_PBR' folder did not exist when I used the 32bit installer for FSX.
So, on the next reinstall, the updater saw you had an "incomplete" Simobject_PBR folder ( the things the uninstaller couldn't remove ), it saw you STILL have P3D4 installed, so it basically repaired your P3D4 installation.
No it did not 'see' anything of the sort. I had no "incomplete" or indeed any 'Simobject_PBR' directory present when I invoked the 32bit Installer. In fact as the updater ran
I could see the 'Addon Manager' folder populate and observed the updater setup the Simobject_PBR directory.
Yes I still have P3D4 installed but do not want GSX working with it, that is the crux of what I'm saying, and do not see why a 32bit installer should end up running an updater which
downloads 64bit textures.
I hope this is answer is definitive enough for you.
Hardly, and quite frankly, I don't appreciate the tone.
You, in other replies have stated 'that bandwidth costs money' and indeed it does, so here am I, a customer, bringing to your attention what I
see as unnecessary waste of bandwidth, which will save FSDT money and I'm told that it's all my fault.
No 'Thank you for your inquiry but maybe you forgot to do this or that', instead you categorically state what I know to be incorrect re. my total deletion of the 'Addon Manager' directory.
Could a simple menu of sorts ie. Press 1 to update FSX or 2 to update P3D, not be employed within the updater, if you want to keep just a single updater, which BTW I see the advantage of ?
Thank you for your time.
Regards,
Sparkrite.