Author Topic: GSX can not to read new paintkit texture  (Read 2099 times)

asserc8

  • Newbie
  • *
  • Posts: 3
GSX can not to read new paintkit texture
« on: October 15, 2020, 06:47:41 am »
 I added a custom livery to GSX and then went into AppData\Roaming\Virtuali\GSX\texture\hadling\texture.YAG ,but in p3dv4 It can only shwo parking_code ,but can not show texture ,I've tried use "restart couatl and rebuild airport cache" but it still doesn't show texture, please help me  ...
Code: [Select]
[YAG]
couatl.atc_parking_codes = Yunnan Airport Group
couatl.icaoprefixes = ZPPP ZPDL ZPLJ ZPTC ZPMS
couatl.basecolor = blue

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51439
    • VIRTUALI Sagl
Re: GSX can not to read new paintkit texture
« Reply #1 on: October 15, 2020, 09:28:13 pm »
Which version of the simulator you use ?

asserc8

  • Newbie
  • *
  • Posts: 3
Re: GSX can not to read new paintkit texture
« Reply #2 on: October 16, 2020, 04:22:24 am »
I UESE P3DV4.5

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51439
    • VIRTUALI Sagl
Re: GSX can not to read new paintkit texture
« Reply #3 on: October 16, 2020, 11:44:05 am »
Have you created those folders ? I see a spelling mistake, handling is "hadling"

asserc8

  • Newbie
  • *
  • Posts: 3
Re: GSX can not to read new paintkit texture
« Reply #4 on: October 16, 2020, 12:02:00 pm »
ohhhhhhhhhhh! my god ! thans for help ! It's my mistake  ,sorry !