Hi Umberto,
thanks a lot for your quick response. Below you may find the log file.
Best regards,
Peter
couatl v2.0 (build 2374)
log started on Sat Feb 14 19:58:52 2015
connecting to SimConnect...
connected to FSX
bglmanx non ready yet, waiting.
connected to bglmanx
Loading addons
requesting AddOn list to bglmanx
bglmanx list contains 22 AddOn(s)
Loading addon ENBR
Addon ENBR not installed or missing one or more files, skipping
Loading addon OHareX
Addon OHareX not installed or missing one or more files, skipping
Loading addon KDFW
Addon KDFW not installed or missing one or more files, skipping
Loading addon LSGG
Addon LSGG not installed or missing one or more files, skipping
Loading addon GSX
Initializing audio...
Available devices:
Generic Software on Speakers (Realtek High Definition Audio) (47656e6572696320536f667477617265206f6e20537065616b65727320285265616c74656b204869676820446566696e6974696f6e20417564696f29)
Created OpenAL device: Generic Software on Speakers (Realtek High Definition Audio)
Device info:
Major version: 1
Minor version: 1
Frequency: 44100
Refresh: 40
Sync: 0
Mono sources: 255
Stereo sources: 1
Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
Context info:
Vendor: Creative Labs Inc.
Version: 1.1
Renderer: Software
Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Using EFX 1.0 extension, with 1 auxiliary send(s)
Using EAX reverb
Current sim directory is D:/FSXStuff
Looking for scenery.cfg in C:/ProgramData/Microsoft/FSX/scenery.cfg
using Scenery/World/scenery (layer 1)
using Scenery/BASE/scenery (layer 2)
using ORBX/FTX_VECTOR/FTX_VECTOR_AEC/scenery (layer 3)
using Scenery/0000/scenery (layer 4)
using Scenery/0001/scenery (layer 5)
using Scenery/0002/scenery (layer 6)
using Scenery/0003/scenery (layer 7)
using Scenery/0004/scenery (layer
using Scenery/0005/scenery (layer 9)
using Scenery/0006/scenery (layer 10)
using Scenery/0007/scenery (layer 11)
using Scenery/0100/scenery (layer 12)
using Scenery/0101/scenery (layer 13)
using Scenery/0102/scenery (layer 14)
using Scenery/0103/scenery (layer 15)
using Scenery/0104/scenery (layer 16)
using Scenery/0105/scenery (layer 17)
using Scenery/0106/scenery (layer 18)
using Scenery/0107/scenery (layer 19)
using Scenery/0200/scenery (layer 20)
using Scenery/0201/scenery (layer 21)
using Scenery/0202/scenery (layer 22)
using Scenery/0203/scenery (layer 23)
using Scenery/0204/scenery (layer 24)
using Scenery/0205/scenery (layer 25)
using Scenery/0206/scenery (layer 26)
using Scenery/0207/scenery (layer 27)
using Scenery/0300/scenery (layer 28)
using Scenery/0301/scenery (layer 29)
using Scenery/0302/scenery (layer 30)
using Scenery/0303/scenery (layer 31)
using Scenery/0304/scenery (layer 32)
using Scenery/0305/scenery (layer 33)
using Scenery/0306/scenery (layer 34)
using Scenery/0307/scenery (layer 35)
using Scenery/0400/scenery (layer 36)
using Scenery/0401/scenery (layer 37)
using Scenery/0402/scenery (layer 38)
using Scenery/0403/scenery (layer 39)
using Scenery/0404/scenery (layer 40)
using Scenery/0405/scenery (layer 41)
using Scenery/0406/scenery (layer 42)
using Scenery/0407/scenery (layer 43)
using Scenery/0500/scenery (layer 44)
using Scenery/0501/scenery (layer 45)
using Scenery/0502/scenery (layer 46)
using Scenery/0503/scenery (layer 47)
using Scenery/0504/scenery (layer 48)
using Scenery/0505/scenery (layer 49)
using Scenery/0506/scenery (layer 50)
using Scenery/0507/scenery (layer 51)
using Scenery/0600/scenery (layer 52)
using Scenery/0601/scenery (layer 53)
using Scenery/0602/scenery (layer 54)
using Scenery/0603/scenery (layer 55)
using Scenery/0604/scenery (layer 56)
using Scenery/0605/scenery (layer 57)
using Scenery/0606/scenery (layer 58)
using Scenery/0607/scenery (layer 59)
using Scenery/0700/scenery (layer 60)
using Scenery/0701/scenery (layer 61)
using Scenery/0702/scenery (layer 62)
using Scenery/0703/scenery (layer 63)
using Scenery/0704/scenery (layer 64)
using Scenery/0705/scenery (layer 65)
using Scenery/0706/scenery (layer 66)
using Scenery/0707/scenery (layer 67)
using Scenery/0800/scenery (layer 68)
using Scenery/0801/scenery (layer 69)
using Scenery/0802/scenery (layer 70)
using Scenery/0803/scenery (layer 71)
using Scenery/0804/scenery (layer 72)
using Scenery/0805/scenery (layer 73)
using Scenery/0806/scenery (layer 74)
using Scenery/0807/scenery (layer 75)
using Scenery/0900/scenery (layer 76)
using Scenery/0901/scenery (layer 77)
using Scenery/0902/scenery (layer 78)
using Scenery/0903/scenery (layer 79)
using Scenery/0904/scenery (layer 80)
using Scenery/0905/scenery (layer 81)
using Scenery/0906/scenery (layer 82)
using Scenery/0907/scenery (layer 83)
using Scenery/1000/scenery (layer 84)
using Scenery/1001/scenery (layer 85)
using Scenery/1002/scenery (layer 86)
using Scenery/1003/scenery (layer 87)
using Scenery/1004/scenery (layer 88)
using Scenery/1005/scenery (layer 89)
using Scenery/1006/scenery (layer 90)
using Scenery/1007/scenery (layer 91)
using Scenery/1100/scenery (layer 92)
using Scenery/1101/scenery (layer 93)
using Scenery/1102/scenery (layer 94)
using Scenery/1103/scenery (layer 95)
using Scenery/1104/scenery (layer 96)
using Scenery/1105/scenery (layer 97)
using Scenery/1106/scenery (layer 98)
using Scenery/1107/scenery (layer 99)
using D:/fsgux/eur/scenery (layer 100)
using D:/fsgux/afr/scenery (layer 101)
using D:/fsgux/asi/scenery (layer 102)
using D:/fsgux/oce/scenery (layer 103)
using D:/fsgux/ant/scenery (layer 104)
using D:/fsgux/nam/scenery (layer 105)
using D:/fsgux/csa/scenery (layer 106)
using D:/fsgux/LocalMeshes/scenery (layer 107)
using ORBX/FTX_VECTOR/FTX_VECTOR_EXX/scenery (layer 108)
using ORBX/FTX_VECTOR/FTX_VECTOR_CVX/scenery (layer 109)
using ORBX/FTX_VECTOR/FTX_VECTOR_APT/scenery (layer 110)
using ORBX/FTX_VECTOR/FTX_VECTOR_OBJ/scenery (layer 111)
using Scenery/AFRI/scenery (layer 112)
using Scenery/ASIA/scenery (layer 113)
using Scenery/AUST/scenery (layer 114)
using Scenery/EURE/scenery (layer 115)
using Scenery/EURW/scenery (layer 116)
using Scenery/NAMC/scenery (layer 117)
using Scenery/NAME/scenery (layer 118)
using Scenery/NAMW/scenery (layer 119)
using Scenery/OCEN/scenery (layer 120)
using Scenery/SAME/scenery (layer 121)
using Scenery/Cities/Oshkosh/scenery (layer 122)
using Scenery/Cities/StMaarten/scenery (layer 123)
using Scenery/Cities/Rio/scenery (layer 124)
using Scenery/Cities/LasVegas/scenery (layer 125)
using Scenery/Global/scenery (layer 126)
using Scenery/Props/scenery (layer 127)
using Scenery/Cities/Reno/scenery (layer 128)
using Scenery/Cities/Istanbul/scenery (layer 129)
using Scenery/Cities/Longleat/scenery (layer 130)
using Scenery/Cities/Berlin/scenery (layer 131)
using Scenery/Cities/Edwards_AFB/scenery (layer 132)
using ORBX/FTX_NZ/FTX_NZSI_08_CUSTOM/scenery (layer 133)
using ORBX/FTX_NZ/FTX_NZSI_07_MESH/scenery (layer 134)
using ORBX/FTX_NZ/FTX_NZSI_06_CVX/scenery (layer 135)
using ORBX/FTX_NZ/FTX_NZSI_05_SCENERY/scenery (layer 136)
using ORBX/FTX_NZ/FTX_NZNI_08_CUSTOM/scenery (layer 137)
using ORBX/FTX_NZ/FTX_NZNI_07_MESH/scenery (layer 138)
using ORBX/FTX_NZ/FTX_NZNI_06_CVX/scenery (layer 139)
using ORBX/FTX_NZ/FTX_NZNI_05_SCENERY/scenery (layer 140)
using ORBX/FTX_NA/FTX_NA_PNW08_CUSTOM/scenery (layer 141)
using ORBX/FTX_NA/FTX_NA_PNW07_MESH/scenery (layer 142)
using ORBX/FTX_NA/FTX_NA_PNW06_CVX/scenery (layer 143)
using ORBX/FTX_NA/FTX_NA_PNW05_SCENERY/scenery (layer 144)
using ORBX/FTX_NA/FTX_NA_PFJ08_CUSTOM/scenery (layer 145)
using ORBX/FTX_NA/FTX_NA_PFJ07_MESH/scenery (layer 146)
using ORBX/FTX_NA/FTX_NA_PFJ06_CVX/scenery (layer 147)
using ORBX/FTX_NA/FTX_NA_PFJ05_SCENERY/scenery (layer 148)
using ORBX/FTX_GLOBAL/FTX_FTXG_AIRPORTS/scenery (layer 149)
using ORBX/FTX_NA/FTX_AA_CZST/scenery (layer 150)
using ORBX/FTX_NA/FTX_AA_CYSE/scenery (layer 151)
using ORBX/FTX_NA/FTX_AA_CYBD/scenery (layer 152)
using ORBX/FTX_NA/FTX_AA_CEN4/scenery (layer 153)
using ORBX/FTX_NA/FTX_AA_CEJ4/scenery (layer 154)
using ORBX/FTX_NA/FTX_AA_CEF4/scenery (layer 155)
using ORBX/FTX_NA/FTX_AA_CBB7/scenery (layer 156)
using ORBX/FTX_AU/FTXAU48_CUSTOM/scenery (layer 157)
using ORBX/FTX_AU/FTXAU46_SHORES/scenery (layer 158)
using ORBX/FTX_AU/FTXAU45_SCENERY/scenery (layer 159)
using ORBX/FTX_AU/FTXAU05_ROADS/scenery (layer 160)
using ORBX/FTX_AU/FTXAA_ORBXLIBS/scenery (layer 161)
using ORBX/FTX_OLC/OLC_AA/scenery (layer 162)
using ORBX/FTX_OLC/OLC_NA1/scenery (layer 163)
using ORBX/FTX_OLC/OLC_EU9/scenery (layer 164)
using ORBX/FTX_OLC/OLC_EU8/scenery (layer 165)
using ORBX/FTX_OLC/OLC_EU7/scenery (layer 166)
using ORBX/FTX_OLC/OLC_EU6/scenery (layer 167)
using ORBX/FTX_OLC/OLC_EU5/scenery (layer 168)
using ORBX/FTX_OLC/OLC_EU4/scenery (layer 169)
using ORBX/FTX_OLC/OLC_EU3/scenery (layer 170)
using ORBX/FTX_OLC/OLC_EU2/scenery (layer 171)
using ORBX/FTX_OLC/OLC_EU10/scenery (layer 172)
using ORBX/FTX_OLC/OLC_EU1/scenery (layer 173)