Johan...
Yes, theres several problems with the CSW integration into the Sludge/Combat combo. First off, if you do the CS "built in" way (the bullseye on the aircraft), you'll definately not get full compatibility with all the gauges in the Sludge.
Also, keep in mind that the CSW HUD is a .dll and cannot be adapted very easily, whereas JRs HUD is an .XML gauge that can be changed with a few tweaks here and there. Say HUD symbology positioning, HUD physical placement, stuff like that... but with the CSW HUD, the symbology is fixed, and cant be adapted to JRs NATOPS-based Hornet HUD. You may be able to fire weapons but it wont work as intended.
Ive had some similar problems, but mine is with sounds dropping off in all my Hornets. I dont get the Betty anymore. I did a few workarounds in the gauges, to get them mildly adapted within a narrow framework, but still there is gauge crossover-interference. Example: when employing the CSW control panel, and then bringing up the refueling gauge/panel and the UFC, the refuel button is on and some of the graphics are misplaced. So thats some of what Ive encountered.
To put it mildly, full and correct compatibility between the CSW and the Sludge/Combat combo will be a tough cookie at best.
Later
Sludge