Hey fellas, been a little while since Ive posted, but was messing around the last few days and came up with a good set of contact points that I really like, AND, figured out a way to keep the new HUD correlated to the actual horizon. Ill post the new contact points when I get home. No bumps, no carrier shot crashes on full realism w/detect crashes enabled, and no spin-outs/tip-overs on offline carrier traps. Solid numbers so far.
With the new HUD, when I get home, Ill also download my latest panel.cfg file, so we are working from the same baseline, but once you get it installed, do the following "in-game" procedures while in-flight. Preferably nose high ("W" symbol at 5 deg nose up, Vel Vector "-o-" on the Artificial Horizon) w/zero rate of decent. Then pause, so you can make the changes and see the effects w/out having to worry about flying.
1. Get your view to .60 zoom, and center it on the lower part of the HUD. This can be done by opening up a "4 dot" red-colored axis
indicator and centering your view axis on or below the angle of bank caret on the HUD.
2. Press "CTRL-SpBar" to move the eyepoint to default zero up/down, zero fwd/aft.
3. Press "CTRL-BackSp" x 22 to get your eyepoint zoomed-FWD twenty-two units. When you are doing this, it should seem as though your moving your
head/eyes closer to the HUD.
4. Press "SHFT-BackSp" x 1 or 2 to get the Artificial Horizon matching the real Horizon.
5. Set your regular zoom (+/- key) to get to whatever you like best for landing. I use .60 zoom.
Now, unpause and set up for a landing. Test out the new HUD by nosing up and down. The HUD ladder and more importantly, the Artifical Horizon, should stay locked on the actual horizon where you set it, as above. The only thing that should move up is the "W" and "-o-" when you bank or nose down or add/pull back power for landing.
Actually, if any of you want, you can try this out now w/out my panel.cfg file. You may have to alter step 3 a bit. If you are using .75 zoom HUD numbers (ie x-490, y-560), then it would be less, about x 15-18 fwd. I base the "x 22" using the x-460, y-510 HUD. To simplify, the smaller your HUD, the more you have to zoom. And my setup is 1900 x 1600, widescreen. I tried it non-widescreen (fsx.cfg, widescreen=false) and it was very clausterphobic, so I returned to widescreen.
Try it out and tell me what you think.
Laterz
Sludge