Author Topic: FSDT airport recompiled with P3D V4 SDK Tools?  (Read 2305 times)

Piotr007

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FSDT airport recompiled with P3D V4 SDK Tools?
« on: June 21, 2017, 10:55:23 am »
"Before you install ANYTHING into Prepar3D v4, you should take the time to research whether the developer merely adjusted their installer to account for Prepar3D v4, or whether the developer actually took the time to re-export BOTH the code elements AND the model elements of a product using the developer/SDK tools that were provided by Lockheed Martin for use with Prepar3D v4."

This is the paragraph that is keeping me busy with scenery addons from various developers. I would like to ask a question to Umberto if his sceneries are or will be changed using the developer/SDK Tools for P3D V4? Or is the same technique as in V3 and FSX being used to update scenery? I am asking this to get a clear view how far compatibility goes. As I have a lot issues in P3D V4 right now, after installing various scenery addons from various developers who claim these to be 100% fully compatible with P3D V4, whereas in many cases only the installers are changed, but not the sourcecode etcetera. For example, are the updates via FSDT Live Update in case of sceneries updates in which SDK/developer tools of P3D V4 is being used?

Perhaps clear and honest views can be shared here in this topic? I have many doubts about the compatibility of sceneries in P3D V4. This holds me off from buying more, and eventually I will only buy newly developed seneries to prevent being disappointed in the end.

Regards,

Peter

virtuali

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Re: FSDT airport recompiled with P3D V4 SDK Tools?
« Reply #1 on: June 21, 2017, 11:13:03 am »
This has been discussed and answered several times already, for example here:

http://www.fsdreamteam.com/forum/index.php/topic,16022.msg114848.html#msg114848

and here:

http://www.fsdreamteam.com/forum/index.php/topic,15990.msg114592.html#msg114592

And here, with test results that shows there are no evidence (at least on OUR sceneries), that compiling with the V4 SDK would give any performance benefits, especially in relationship with dynamic lighting:

http://www.fsdreamteam.com/forum/index.php/topic,16007.msg114745.html#msg114745

Again, we can obviously comment only about our own sceneries, which were always been the first ones to get rid of legacy code, while there are many out there which use lots of FS98 code, which might not be entirely supported in P3D V4.