FSDreamTeam forum

Products Support => GSX Support FSX/P3D => Topic started by: tkemp66 on August 31, 2019, 08:35:34 pm

Title: Red X at Mynn gate
Post by: tkemp66 on August 31, 2019, 08:35:34 pm
Hi,

I just noticed the Red X appearing at Aerosoft Mynn after the most recent update of GSX v2 and I'm just wondering if the update could have caused this. I know this scenery is not fully compatible with P3dv4 but it worked fine prior to your last update. Others have seen it before at other Aerosoft airports though there was never a mention of GSX being the problem: (https://forum.aerosoft.com/index.php?/topic/131401-red-xs-at-panc-gates/), (https://forum.aerosoft.com/index.php?/topic/130967-red-x-over-gates-at-egll/). I'm not sure how to explain whats happening and wondered if you can shed some light. Thanks.

Troy
Title: Re: Red X at Mynn gate
Post by: srcooke on September 01, 2019, 10:20:25 am
Hello Troy,

Check which version of SODE is installed, latest 1.6.4

Run the platform manager from the start\simobject display engine menu.

The title bar here indicates 1.6.3 but if you open the log from tools v1.6.4 is displayed.

If older update from HERE (https://sode.12bpilot.ch/)
Title: Re: Red X at Mynn gate
Post by: virtuali on September 02, 2019, 11:45:40 am
Red X are not a GSX problem. It's a diagnostic from SODE, which indicates a scenery that uses SODE for its own means, is not able to find objects which are created using a SODE XML file for some reason, either because they have been removed or not installed, but their SODE XML is still there.

So, if you need these objects, you must likely reinstall the scenery. If, instead, you don't need the objects, possibly because they were jetways you wanted to replace with GSX, then you must remove the SODE XML file which calls them, located here:

C:\ProgramData\12bpilot\SODE\XML
Title: Re: Red X at Mynn gate
Post by: Airmaz1 on September 02, 2019, 06:10:59 pm
Red X are not a GSX problem. It's a diagnostic from SODE, which indicates a scenery that uses SODE for its own means, is not able to find objects which are created using a SODE XML file for some reason, either because they have been removed or not installed, but their SODE XML is still there.

So, if you need these objects, you must likely reinstall the scenery. If, instead, you don't need the objects, possibly because they were jetways you wanted to replace with GSX, then you must remove the SODE XML file which calls them, located here:

C:\ProgramData\12bpilot\SODE\XML

On a unrelated note i just used this information to fix the Red X Papi lights problem at my Bonare Flamingo, thank you so much!
Title: Re: Red X at Mynn gate
Post by: tkemp66 on September 03, 2019, 03:48:55 am
Red X are not a GSX problem. It's a diagnostic from SODE, which indicates a scenery that uses SODE for its own means, is not able to find objects which are created using a SODE XML file for some reason, either because they have been removed or not installed, but their SODE XML is still there.

So, if you need these objects, you must likely reinstall the scenery. If, instead, you don't need the objects, possibly because they were jetways you wanted to replace with GSX, then you must remove the SODE XML file which calls them, located here:

C:\ProgramData\12bpilot\SODE\XML

On a unrelated note i just used this information to fix the Red X Papi lights problem at my Bonare Flamingo, thank you so much!

Great thank you. I will try this in a little while to see if this resolves the issue.

Troy
Title: Re: Red X at Mynn gate
Post by: tkemp66 on September 03, 2019, 06:14:58 pm
Removing the SODE XML file did resolve the Red X issue and remove the SODE gates. Thank you for your help.

Troy