FSDreamTeam forum

Products Support => Memphis KMEM Support FSX/P3D => Topic started by: t4murphy on June 02, 2016, 07:09:22 am

Title: SODE
Post by: t4murphy on June 02, 2016, 07:09:22 am
What is SODE
Title: Re: SODE
Post by: ipg1939 on June 02, 2016, 07:43:48 am
http://sode.12bpilot.ch/?page_id=2



Description

SODE Logo

The SimObject Display Engine (SODE) enables FSX scenery developers to control the display of their objects depending on certain conditions and/or triggers.

The software is released as „Donationware„. Feel free to donate if you like this module. You may use the module in commercial projects, a donation in this case is highly appreciated. Thank you!

SODE is written in C++ and compiled with the GNU Compiler Collection „gcc“.

Key Features:

    Jetway Control System
    Conditional display and animation, including separation planes
    Triggerable display and animation
    Controllable animation
    Variable-driven rotation

Implementation ideas:

    Seasonal display of objects
    Windsocks
    User triggered opening of hangar doors (no more frequency dialing!)
    PAPI
    Runway Lighting with advanced logic (low visibility, daytime)
    Custom Jetways
    etc…