FSDreamTeam forum
Products Support => Los Angeles support FSX/P3D => Topic started by: l52 on March 02, 2015, 10:49:48 pm
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Hi all,
this my config:
ASUS P9X79
i7 4820 4GHZ
Geforce 780
16 GIGA RAM
..
in FSX.cfg I have set
TEXTURE_BANDWIDTH_MULT=80
and
UPPER_FRAMERATE_LIMIT=0
and it all ok but...When I'm 2 or 3 NM to KLAX I have micro stutter for a few seconds ...
I have set AntipopUp = 6 ...
Someone can help me for better settings of AntipopUp ?
Thanks
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There isn't a "best" setting that works for everybody. If there was, there wouldn't be a setting, we would have used the "best" value as a fixed value, instead of making it user-settable.
As everything in FSX, the setting that works best for you depends mostly by the combination of your hardware, your other settings, the combination of add-ons you use, and your willingness to compromise VAS usage, smoothness and fps. And it will not be the same for every scenery too.
Note that, since it's not a setting related to FSX and the FSX.CFG, you can apply it and see the result immediately, without restarting FSX and without having to Save the settings.
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Hi all,
this my config:
ASUS P9X79
i7 4820 4GHZ
Geforce 780
16 GIGA RAM
..
in FSX.cfg I have set
I have anti-pop set to 10, and it works great for me. Like Umberto said, everyone may be different.
John
TEXTURE_BANDWIDTH_MULT=80
and
UPPER_FRAMERATE_LIMIT=0
and it all ok but...When I'm 2 or 3 NM to KLAX I have micro stutter for a few seconds ...
I have set AntipopUp = 6 ...
Someone can help me for better settings of AntipopUp ?
Thanks
-
Can someone explain 'explicitly' what AntiPopup does?
Thank you
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Can someone explain 'explicitly' what AntiPopup does?
This has been discussed many times already on the forum, for example here:
http://www.fsdreamteam.com/forum/index.php/topic,7193.msg60540.html#msg60540
Briefly, it allows you to customize the loading range of some scenery objects, so you can choose between more stuttering with more fps, or less stuttering with less fps.
By setting it to its maximum value, it will load the entire scenery in memory when it enters into its range so, it would behave more or less AS IF the scenery wasn't using any Addon Manager fps optimizations, like any other scenery out there made with plain BGLs.
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Thanks Umberto.