Author Topic: Cargo after pushback  (Read 3646 times)

Sammy

  • Jr. Member
  • **
  • Posts: 53
Cargo after pushback
« on: March 02, 2014, 03:37:39 am »
Just wondering why I have to wait for boarding to finish to start cargo loading. Should'nt it be the other way around?

F-OHPM

  • Full Member
  • ***
  • Posts: 101
  • FSDT CYVR/GSX user
Re: Cargo after pushback
« Reply #1 on: March 02, 2014, 07:31:43 am »
I agree, of all the flights I've been to they load the cargo then the passengers board.

Acer AMD Quad-Core A10-6700
12GB RAM
Quad Core 3.7Ghz
GTX750TI
Corsair CX600
FSX Steam

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51443
    • VIRTUALI Sagl
Re: Cargo after pushback
« Reply #2 on: March 03, 2014, 10:40:56 am »
Just wondering why I have to wait for boarding to finish to start cargo loading. Should'nt it be the other way around?

While cargo loading is a fixed animation, boarding time is something that YOU control. You can make the boarding time as short or as long as you want, using the Time sliders settings so, depending on the time factor you set, the boarding can finish before or after the cargo loading.

chumley

  • Jr. Member
  • **
  • Posts: 66
Re: Cargo after pushback
« Reply #3 on: March 06, 2014, 12:31:52 am »
In the vast majority of flights I have been on they commence loading cargo before passengers and finish during or after. I have the sliders set to give a realistic feel to all the components offered by GSX. I suggest you take a look at them.

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51443
    • VIRTUALI Sagl
Re: Cargo after pushback
« Reply #4 on: March 06, 2014, 08:49:38 am »
In the vast majority of flights I have been on they commence loading cargo before passengers and finish during or after. I have the sliders set to give a realistic feel to all the components offered by GSX. I suggest you take a look at them.

As explained on the GSX manual, and as discussed many times already on this forum too, everything that involves timing in GSX is SCALED DOWN in comparison with reality.

You won't see 300 bags being loaded on a 300 passengers airplane, because nobody would want to see 30 minutes of the same animation, and vehicles also have more moving limitations on the apron compared to their real life counterparts, because there's no intelligent driver and the program doesn't have any notion of the actual scenery obstacles, which means the baggage trains are also shorter than might be in reality ( to lessen the chance of collisions with something else ) , which is another reason why everything IS proportional to the estimated number of passengers, but scaled down with reality.

The passengers boarding time doesn't have these limitations, because it's just a waiting time with an audio effect looped, which is why we ARE allowing you to make it as long as you please, mostly because you might be using that time to do your cockpit preparations, but if you make it realistic, it will always end after the baggage loading which, as I've said, has very sound reasons why it can't be timed 1:1 with reality.