Would be great if the custom ground textures could be brought to the same visual quality the ground textures at the gates have! If this could be done the scenery would be perfect and even more stunning.
Alright, now I can see the misunderstanding. There are two separate issues here:
- One it's the blurred textures caused by lack of Anisotropic filtering and too low mipmap setting. This can be clearly fixed, as one user in this post reported.
- The other is the fact that the scenery has TWO layers, photoreal and detail.
The ground texture are optimized to be seen at a distance, while the detail is optimized for very close distance. It's their *combination* that give the impression of a ground texture with a resolution higher then it is.
If we had to cover the *whole* airport with a custom texture with a resolution optimized for close distance, it would have been so large that it wouldn't fit on any video card.
If we had to cover the *whole* airport with a 2nd *generic* detail layer, to give the illusion of added resolution, it would appeared too repetitive
So, there's (as always) a compromise: selected PARTS of the airport ground, where it matters (aprons, etc), have *custom* detail layer, so you get both the higher resolution, without the side effect of repetitions.
The only drawback, you can't have it on the whole airport.