Guys,
I think a burble effect
could be modeled in FSX using a thermal. But, according to SDK, a thermal can be created only at a
specific location, which means it can't be attached to a [moving] AI ship. Perhaps the only viable solution would be 'moving' the effect accordingly to the ship's move. However, SDK provides only two calls to control it - create and remove a thermal. So, it can't be actually moved, but only first removed and then created again at a new location, following the ship's evolutions. A SimConnect client, like vLSO or AICarriers, is required to maintain the thermal position relative to the ship's stern. That's it