Author Topic: couatl causing crash - P3D  (Read 26339 times)

lionking

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couatl causing crash - P3D
« on: April 29, 2013, 07:17:24 pm »
Hi,


I've recently changed to Prepar3D but I'm having a bit trouble with GSX at the moment.

With every aircraft at any airport I get an error message telling me that the couatl engine has just crashed and when I click OK, all the typical GSX objects are immediately gone and I can restart the service over and over again it keeps on sending errors.

I especially use the Airbus and Boeing packages from Overland and mostly standard airports. But how I've already said, it happens with every plane at every airport.

In FSX, I had exactly the same planes but never any crash, so I was sure it had something to do with P3D but, since you said, GSX is fully compatible, I thought that's weird.


Thanks for support!
« Last Edit: April 29, 2013, 07:20:36 pm by lionking »
Joshua Kingston

virtuali

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Re: couatl causing crash - P3D
« Reply #1 on: April 29, 2013, 09:58:58 pm »
You should enable logging in the Troubleshooting section of the "GSX Settings" page, and check the produced Couatl.LOG and Couatl.ERR files that might contain hints about the crash. Post them here when you have them.

lionking

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Re: couatl causing crash - P3D
« Reply #2 on: April 29, 2013, 10:42:13 pm »
That's what the couatl.err indicates.

couatl v2.0 (build 2348)
panic log started on Sun Apr 28 15:01:35 2013
OverflowError: long int too large to convert

couatl v2.0 (build 2348)
panic log started on Sun Apr 28 19:49:36 2013
Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\passengerStairs.py", line 161, in do
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 201, in do
  File "couatl\common\simObjectMoverIK.py", line 291, in run
  File "couatl\common\simObjectMoverIK.py", line 317, in setObjectData
OverflowError: long int too large to convert

couatl v2.0 (build 2348)
panic log started on Sun Apr 28 19:50:35 2013
Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\passengerStairs.py", line 161, in do
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 201, in do
  File "couatl\common\simObjectMoverIK.py", line 291, in run
  File "couatl\common\simObjectMoverIK.py", line 317, in setObjectData
OverflowError: long int too large to convert

couatl v2.0 (build 2348)
panic log started on Sun Apr 28 19:52:27 2013
SimConnect exception: <unknown error>

couatl v2.0 (build 2348)
panic log started on Mon Apr 29 14:32:48 2013
Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\passengerStairs.py", line 161, in do
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 201, in do
  File "couatl\common\simObjectMoverIK.py", line 291, in run
  File "couatl\common\simObjectMoverIK.py", line 317, in setObjectData
OverflowError: long int too large to convert

couatl v2.0 (build 2348)
panic log started on Mon Apr 29 14:34:50 2013
Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\passengerStairs.py", line 161, in do
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 205, in do
  File "couatl\common\simObjectMoverIK.py", line 291, in run
  File "couatl\common\simObjectMoverIK.py", line 317, in setObjectData
OverflowError: long int too large to convert

couatl v2.0 (build 2348)
panic log started on Mon Apr 29 18:59:31 2013
Traceback (most recent call last):
  File "couatl\common\audioManager.py", line 181, in crossFade
OverflowError: long int too large to convert
« Last Edit: April 29, 2013, 11:07:38 pm by virtuali »
Joshua Kingston

virtuali

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Re: couatl causing crash - P3D
« Reply #3 on: April 29, 2013, 11:09:25 pm »
Nobody ever reported such problem so far. Could you please post your Couatl.LOG too ?

ganesh

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Re: couatl causing crash - P3D
« Reply #4 on: April 30, 2013, 08:57:52 am »
I'm baffled. I really can't make any sense out of it. There are no computations that involve integers neither in crossFade (line 181) nor in setObjectData (line 317). Moreover, the first  (15:01:35) and the fourth (19:52:27) reports suggests that there is something very fishy happening, as they show the problem occurring before the simulation engine actually starts. The best idea I have is that there must be something very wrong happening during the C++/Python bindings. I concur with Umberto that having the Couatl.log might be helpful, but my humble opinion is that either the Couatl EXE or the python DLLs are corrupt or there is some sort of DLL conflict with something that is installed on your machine. You said that you have both FSX and P3D installed on your machine: are the FSDreamTeam products shared between the two installations? If you have two different installations, check that both are up to date?
Ganesh
Developer of Couatl

lionking

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Re: couatl causing crash - P3D
« Reply #5 on: April 30, 2013, 11:33:52 am »
You said that you have both FSX and P3D installed on your machine

No, it's a completley new computer and I right installed P3D and FSX has here never been installed.



How can I create the couatl.log file?

(I mean, the messages says at the that I would have to update the addon manager and I did, but still the same.)
Joshua Kingston

lionking

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Re: couatl causing crash - P3D
« Reply #6 on: April 30, 2013, 08:07:34 pm »
Now it gets even more frustrating...

It either crashes just like before or it works in a way I don't want it to work. (See picture)

When I realized this time it will likely not crash, I edited the plane as it had too less stairs and unloaders. So I set the unloader as being chosen by GSX, but it showed up the wrong ones and they overlapped each other. Same with stairs. Catering I didn't test yet.

Just to remind, in FSX it worked with every Overland plane, of course with the right unloader truck and without overlapping.

What could be the mistake?
Joshua Kingston

virtuali

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Re: couatl causing crash - P3D
« Reply #7 on: April 30, 2013, 08:56:14 pm »
It either crashes just like before or it works in a way I don't want it to work. (See picture)

This is not very clear: what do you mean, it crashes randomly, or it crashes when you do something specific ?

Quote
I edited the plane as it had too less stairs and unloaders. So I set the unloader as being chosen by GSX, but it showed up the wrong ones and they overlapped each other. Same with stairs. Catering I didn't test yet.

The problem is surely something you did wrong in the airplane config, perhaps that caused the crash too. Try to RESET the airplane config, and try it without any customization: this will try to use the airplane.cfg as a source of data, exit will be probably off, but at least they should *roughly* work.

Then, adjust only a door at time, and test, until you find what caused the problem.

lionking

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Re: couatl causing crash - P3D
« Reply #8 on: April 30, 2013, 09:46:57 pm »
It crashes thoroughly in every new try, still when all plane customizations are deleted. But it was clear that the problem is still going to occur as this had already happened before I just edited a single plane.

Please tell me how to create the log file.



 
Joshua Kingston

virtuali

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Re: couatl causing crash - P3D
« Reply #9 on: April 30, 2013, 10:05:05 pm »
You posted a screenshot with GSX working (even if vehicles were misplaced), this means sometimes GSX doesn't crash, so you should be able to enable logging in the Troubleshooting section of the GSX Settings menu.

lionking

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Re: couatl causing crash - P3D
« Reply #10 on: April 30, 2013, 11:32:19 pm »
Yes, it did crash after about one minute or slightly more.


This is the couatl.log content:

couatl v2.0 (build 2348)
log started on Tue Apr 30 23:36:59 2013

connecting to SimConnect...
connected to Prepar3D
connected to bglmanx
Loading addons
requesting AddOn list to bglmanx
bglmanx list contains 19 AddOn(s)
Loading addon ZurichX
Addon ZurichX loaded
Loading addon OHareX
Addon OHareX not installed or missing one or more files, skipping
Loading addon JFK
Addon JFK not installed or missing one or more files, skipping
Loading addon XPOI
Addon XPOI not installed or missing one or more files, skipping
Loading addon LSGG
Addon LSGG not installed or missing one or more files, skipping
Loading addon KLAS
Addon KLAS not installed or missing one or more files, skipping
Loading addon KFLL
Addon KFLL not installed or missing one or more files, skipping
Loading addon PHNL
Addon PHNL not installed or missing one or more files, skipping
Loading addon KDFW
Addon KDFW not installed or missing one or more files, skipping
Loading addon HAWAII1
Addon HAWAII1 not installed or missing one or more files, skipping
Loading addon HAWAII2
Addon HAWAII2 not installed or missing one or more files, skipping
Loading addon KLAX
Addon KLAX not installed or missing one or more files, skipping
Loading addon ParkMe
Addon ParkMe loaded
Loading addon GSX
Initializing audio...
Available devices:
  Generic Software on Speakers (Logitech USB Speaker) (47656e6572696320536f667477617265206f6e20537065616b65727320284c6f6769746563682055534220537065616b657229)
  Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device) (47656e6572696320536f667477617265206f6e204469676974616c20417564696f2028532f504449462920284869676820446566696e6974696f6e20417564696f2044657669636529)
Created OpenAL device: Generic Software on Speakers (Logitech USB Speaker)

Device info:
   Major version: 1
   Minor version: 1
   Frequency: 44100
   Refresh: 40
   Sync: 0
   Mono sources: 255
   Stereo sources: 1
   Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX

Context info:
   Vendor: Creative Labs Inc.
   Version: 1.1
   Renderer: Software
   Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE

Using EFX 1.0 extension, with 1 auxiliary send(s)
Using EAX reverb
Current directory is D:/Programme/Flugsimulation/Prepar3D/Prepar3D
Looking for scenery.cfg in C:/ProgramData/Lockheed Martin/Prepar3D/scenery.cfg
  using Scenery/World (layer 1)
  using Scenery/BASE (layer 2)
  using Addon Scenery/Chprox/CHPROX_apts_d (layer 3)
  using Scenery/0000 (layer 4)
  using Scenery/0001 (layer 5)
  using Scenery/0002 (layer 6)
  using Scenery/0003 (layer 7)
  using Scenery/0004 (layer 8)
  using Scenery/0005 (layer 9)
  using Scenery/0006 (layer 10)
  using Scenery/0007 (layer 11)
  using Scenery/0100 (layer 12)
  using Scenery/0101 (layer 13)
  using Scenery/0102 (layer 14)
  using Scenery/0103 (layer 15)
  using Scenery/0104 (layer 16)
  using Scenery/0105 (layer 17)
  using Scenery/0106 (layer 18)
  using Scenery/0107 (layer 19)
  using Scenery/0200 (layer 20)
  using Scenery/0201 (layer 21)
  using Scenery/0202 (layer 22)
  using Scenery/0203 (layer 23)
  using Scenery/0204 (layer 24)
  using Scenery/0205 (layer 25)
  using Scenery/0206 (layer 26)
  using Scenery/0207 (layer 27)
  using Scenery/0300 (layer 28)
  using Scenery/0301 (layer 29)
  using Scenery/0302 (layer 30)
  using Scenery/0303 (layer 31)
  using Scenery/0304 (layer 32)
  using Scenery/0305 (layer 33)
  using Scenery/0306 (layer 34)
  using Scenery/0307 (layer 35)
  using Scenery/0400 (layer 36)
  using Scenery/0401 (layer 37)
  using Scenery/0402 (layer 38)
  using Scenery/0403 (layer 39)
  using Scenery/0404 (layer 40)
  using Scenery/0405 (layer 41)
  using Scenery/0406 (layer 42)
  using Scenery/0407 (layer 43)
  using Scenery/0500 (layer 44)
  using Scenery/0501 (layer 45)
  using Scenery/0502 (layer 46)
  using Scenery/0503 (layer 47)
  using Scenery/0504 (layer 48)
  using Scenery/0505 (layer 49)
  using Scenery/0506 (layer 50)
  using Scenery/0507 (layer 51)
  using Scenery/0600 (layer 52)
  using Scenery/0601 (layer 53)
  using Scenery/0602 (layer 54)
  using Scenery/0603 (layer 55)
  using Scenery/0604 (layer 56)
  using Scenery/0605 (layer 57)
  using Scenery/0606 (layer 58)
  using Scenery/0607 (layer 59)
  using Scenery/0700 (layer 60)
  using Scenery/0701 (layer 61)
  using Scenery/0702 (layer 62)
  using Scenery/0703 (layer 63)
  using Scenery/0704 (layer 64)
  using Scenery/0705 (layer 65)
  using Scenery/0706 (layer 66)
  using Scenery/0707 (layer 67)
  using Scenery/0800 (layer 68)
  using Scenery/0801 (layer 69)
  using Scenery/0802 (layer 70)
  using Scenery/0803 (layer 71)
  using Scenery/0804 (layer 72)
  using Scenery/0805 (layer 73)
  using Scenery/0806 (layer 74)
  using Scenery/0807 (layer 75)
  using Scenery/0900 (layer 76)
  using Scenery/0901 (layer 77)
  using Scenery/0902 (layer 78)
  using Scenery/0903 (layer 79)
  using Scenery/0904 (layer 80)
  using Scenery/0905 (layer 81)
  using Scenery/0906 (layer 82)
  using Scenery/0907 (layer 83)
  using Scenery/1000 (layer 84)
  using Scenery/1001 (layer 85)
  using Scenery/1002 (layer 86)
  using Scenery/1003 (layer 87)
  using Scenery/1004 (layer 88)
  using Scenery/1005 (layer 89)
  using Scenery/1006 (layer 90)
  using Scenery/1007 (layer 91)
  using Scenery/1100 (layer 92)
  using Scenery/1101 (layer 93)
  using Scenery/1102 (layer 94)
  using Scenery/1103 (layer 95)
  using Scenery/1104 (layer 96)
  using Scenery/1105 (layer 97)
  using Scenery/1106 (layer 98)
  using Scenery/1107 (layer 99)
  using Scenery/AFRI (layer 100)
  using Scenery/ASIA (layer 101)
  using Scenery/AUST (layer 102)
  using Scenery/EURE (layer 103)
  using Scenery/EURW (layer 104)
  using Scenery/NAMC (layer 105)
  using Scenery/NAME (layer 106)
  using Scenery/NAMW (layer 107)
  using Scenery/OCEN (layer 108)
  using Scenery/SAME (layer 109)
  using Scenery/Cities/Oshkosh (layer 110)
  using Scenery/Cities/StMaarten (layer 111)
  using Scenery/Cities/Rio (layer 112)
  using Scenery/Cities/LasVegas (layer 113)
  using Scenery/Global (layer 114)
  using Scenery/Props (layer 115)
  using Scenery/Cities/Reno (layer 116)
  using Scenery/Cities/Istanbul (layer 117)
  using Scenery/Cities/Longleat (layer 118)
  using Scenery/Cities/Berlin (layer 119)
  using Scenery/Cities/Edwards_AFB (layer 120)
  using Scenery/Cities/Norfolk (layer 121)
  using Scenery/Cities/Eglin (layer 122)
  using Scenery/Cities/KORL_OrlandoExecutive (layer 123)
  using Scenery/Cities/KLFI_Langley_AFB (layer 124)
  using Scenery/Cities/FortRucker (layer 125)
  using Scenery/Bathymetry (layer 126)
  using Addon Scenery (layer 127)
  using FsDreamTeam/ZurichX (layer 128)
  using D:/fsgx2010/oce (layer 129)
  using D:/fsgx2010/eur (layer 130)
  using D:/fsgx2010/asi (layer 131)
  using D:/fsgx2010/csa (layer 132)
  using D:/fsgx2010/afr (layer 133)
  using D:/fsgx2010/ant (layer 134)
  using D:/fsgx2010/nam (layer 135)
  using D:/fsgx2010/LocalMeshes (layer 136)
  using D:/Programme/Flugsimulation/Prepar3D/Prepar3D/Addon Scenery/FlyTampa-Dubai/ (layer 137)
  using Addon Scenery/Chprox/CHPROX_elev (layer 138)
  using Addon Scenery/Chprox/CHPROX_scen (layer 139)
  using Addon Scenery/Chprox/CHPROX_apts (layer 140)
  using Addon Scenery/Chprox/CHPROX_LANDMARKS (layer 141)
  using D:/Programme/Flugsimulation/Addons/FS Real Time/TzFiles04 (layer 142)
Airport cache loaded
Addon GSX loaded
Loading addon CYVR
Addon CYVR not installed or missing one or more files, skipping
Loading addon JFK2
Addon JFK2 not installed or missing one or more files, skipping
Loading addon ENBR
Addon ENBR not installed or missing one or more files, skipping
Loading addon KSFO
Addon KSFO not installed or missing one or more files, skipping
Loading addon KPHX
Addon KPHX not installed or missing one or more files, skipping
Starting system monitors
Current locale is German_Switzerland.1252
SharedMemInterface connected
Loading aircraft data from Airplanes\Mooney_Acclaim
Using aircraft data from aircraft.cfg file
Section [contact_points] contains invalid data at entry point.4
Loading airport LSZH from D:/Programme/Flugsimulation/Prepar3D/Prepar3D/FsDreamTeam/ZurichX/scenery/APX_LSZH.BGL
Using airport customization from GSX.airports.lszh_fsdt
disconnected from SimConnect.
connected from SimConnect.


I've never had any problems with those aircrafts before nor can I remember that it had ever crashed because of something else.

The duration until it crashes is variable, sometimes the bagagge unloades can reach their position, sometimes they just go for a few seconds and sometimes before the message shows up, the screen freezes and I have to press the "Esc" key and then the objects are gone and the exe. restarts.
« Last Edit: May 01, 2013, 10:30:16 pm by virtuali »
Joshua Kingston

ganesh

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Re: couatl causing crash - P3D
« Reply #11 on: May 01, 2013, 12:24:24 am »
Did it crash in the session the log was taken? I see "disconnected from SimConnect." at the end, which usually means that Couatl was shut down regularly. (I assume that the "connected from SimConnect." that follows is just a wrong cut&paste). A log where things went wrong would be more helpful. Anyway, the hypothesis of a DLL SideBySide conflict is now my best guess.
Ganesh
Developer of Couatl

lionking

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Re: couatl causing crash - P3D
« Reply #12 on: May 01, 2013, 10:11:53 am »
There's now the error file and the couatl file, both are up to date after having taken another try which crashed.


couatl.err

couatl v2.0 (build 2348)
panic log started on Sun Apr 28 15:01:35 2013
OverflowError: long int too large to convert

couatl v2.0 (build 2348)
panic log started on Sun Apr 28 19:49:36 2013
Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\passengerStairs.py", line 161, in do
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 201, in do
  File "couatl\common\simObjectMoverIK.py", line 291, in run
  File "couatl\common\simObjectMoverIK.py", line 317, in setObjectData
OverflowError: long int too large to convert

couatl v2.0 (build 2348)
panic log started on Sun Apr 28 19:50:35 2013
Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\passengerStairs.py", line 161, in do
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 201, in do
  File "couatl\common\simObjectMoverIK.py", line 291, in run
  File "couatl\common\simObjectMoverIK.py", line 317, in setObjectData
OverflowError: long int too large to convert

couatl v2.0 (build 2348)
panic log started on Sun Apr 28 19:52:27 2013
SimConnect exception: <unknown error>

couatl v2.0 (build 2348)
panic log started on Mon Apr 29 14:32:48 2013
Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\passengerStairs.py", line 161, in do
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 201, in do
  File "couatl\common\simObjectMoverIK.py", line 291, in run
  File "couatl\common\simObjectMoverIK.py", line 317, in setObjectData
OverflowError: long int too large to convert

couatl v2.0 (build 2348)
panic log started on Mon Apr 29 14:34:50 2013
Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\passengerStairs.py", line 161, in do
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 205, in do
  File "couatl\common\simObjectMoverIK.py", line 291, in run
  File "couatl\common\simObjectMoverIK.py", line 317, in setObjectData
OverflowError: long int too large to convert

couatl v2.0 (build 2348)
panic log started on Mon Apr 29 18:59:31 2013
Traceback (most recent call last):
  File "couatl\common\audioManager.py", line 181, in crossFade
OverflowError: long int too large to convert

couatl v2.0 (build 2348)
panic log started on Tue Apr 30 13:32:28 2013
Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 205, in do
  File "couatl\common\simObjectMoverIK.py", line 291, in run
  File "couatl\common\simObjectMoverIK.py", line 317, in setObjectData
OverflowError: long int too large to convert

couatl v2.0 (build 2348)
panic log started on Tue Apr 30 14:52:21 2013
Traceback (most recent call last):
  File "couatl\common\audioManager.py", line 181, in crossFade
OverflowError: long int too large to convert

couatl v2.0 (build 2348)
panic log started on Tue Apr 30 21:40:54 2013
Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\baggageTrain.py", line 210, in do
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 205, in do
  File "couatl\common\simObjectMoverIK.py", line 291, in run
  File "couatl\common\simObjectMoverIK.py", line 317, in setObjectData
OverflowError: long int too large to convert


couatl.log

couatl v2.0 (build 2348)
log started on Wed May 01 10:07:44 2013

connecting to SimConnect...
connected to Prepar3D
connected to bglmanx
Loading addons
requesting AddOn list to bglmanx
bglmanx list contains 19 AddOn(s)
Loading addon ZurichX
Addon ZurichX loaded
Loading addon OHareX
Addon OHareX not installed or missing one or more files, skipping
Loading addon JFK
Addon JFK not installed or missing one or more files, skipping
Loading addon XPOI
Addon XPOI not installed or missing one or more files, skipping
Loading addon LSGG
Addon LSGG not installed or missing one or more files, skipping
Loading addon KLAS
Addon KLAS not installed or missing one or more files, skipping
Loading addon KFLL
Addon KFLL not installed or missing one or more files, skipping
Loading addon PHNL
Addon PHNL not installed or missing one or more files, skipping
Loading addon KDFW
Addon KDFW not installed or missing one or more files, skipping
Loading addon HAWAII1
Addon HAWAII1 not installed or missing one or more files, skipping
Loading addon HAWAII2
Addon HAWAII2 not installed or missing one or more files, skipping
Loading addon KLAX
Addon KLAX not installed or missing one or more files, skipping
Loading addon ParkMe
Addon ParkMe loaded
Loading addon GSX
Initializing audio...
Available devices:
  Generic Software on Speakers (Logitech USB Speaker) (47656e6572696320536f667477617265206f6e20537065616b65727320284c6f6769746563682055534220537065616b657229)
  Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device) (47656e6572696320536f667477617265206f6e204469676974616c20417564696f2028532f504449462920284869676820446566696e6974696f6e20417564696f2044657669636529)
Created OpenAL device: Generic Software on Speakers (Logitech USB Speaker)

Device info:
   Major version: 1
   Minor version: 1
   Frequency: 44100
   Refresh: 40
   Sync: 0
   Mono sources: 255
   Stereo sources: 1
   Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX

Context info:
   Vendor: Creative Labs Inc.
   Version: 1.1
   Renderer: Software
   Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE

Using EFX 1.0 extension, with 1 auxiliary send(s)
Using EAX reverb
Current directory is D:/Programme/Flugsimulation/Prepar3D/Prepar3D
Looking for scenery.cfg in C:/ProgramData/Lockheed Martin/Prepar3D/scenery.cfg
  using Scenery/World (layer 1)
  using Scenery/BASE (layer 2)
  using Addon Scenery/Chprox/CHPROX_apts_d (layer 3)
  using Scenery/0000 (layer 4)
  using Scenery/0001 (layer 5)
  using Scenery/0002 (layer 6)
  using Scenery/0003 (layer 7)
  using Scenery/0004 (layer 8)
  using Scenery/0005 (layer 9)
  using Scenery/0006 (layer 10)
  using Scenery/0007 (layer 11)
  using Scenery/0100 (layer 12)
  using Scenery/0101 (layer 13)
  using Scenery/0102 (layer 14)
  using Scenery/0103 (layer 15)
  using Scenery/0104 (layer 16)
  using Scenery/0105 (layer 17)
  using Scenery/0106 (layer 18)
  using Scenery/0107 (layer 19)
  using Scenery/0200 (layer 20)
  using Scenery/0201 (layer 21)
  using Scenery/0202 (layer 22)
  using Scenery/0203 (layer 23)
  using Scenery/0204 (layer 24)
  using Scenery/0205 (layer 25)
  using Scenery/0206 (layer 26)
  using Scenery/0207 (layer 27)
  using Scenery/0300 (layer 28)
  using Scenery/0301 (layer 29)
  using Scenery/0302 (layer 30)
  using Scenery/0303 (layer 31)
  using Scenery/0304 (layer 32)
  using Scenery/0305 (layer 33)
  using Scenery/0306 (layer 34)
  using Scenery/0307 (layer 35)
  using Scenery/0400 (layer 36)
  using Scenery/0401 (layer 37)
  using Scenery/0402 (layer 38)
  using Scenery/0403 (layer 39)
  using Scenery/0404 (layer 40)
  using Scenery/0405 (layer 41)
  using Scenery/0406 (layer 42)
  using Scenery/0407 (layer 43)
  using Scenery/0500 (layer 44)
  using Scenery/0501 (layer 45)
  using Scenery/0502 (layer 46)
  using Scenery/0503 (layer 47)
  using Scenery/0504 (layer 48)
  using Scenery/0505 (layer 49)
  using Scenery/0506 (layer 50)
  using Scenery/0507 (layer 51)
  using Scenery/0600 (layer 52)
  using Scenery/0601 (layer 53)
  using Scenery/0602 (layer 54)
  using Scenery/0603 (layer 55)
  using Scenery/0604 (layer 56)
  using Scenery/0605 (layer 57)
  using Scenery/0606 (layer 58)
  using Scenery/0607 (layer 59)
  using Scenery/0700 (layer 60)
  using Scenery/0701 (layer 61)
  using Scenery/0702 (layer 62)
  using Scenery/0703 (layer 63)
  using Scenery/0704 (layer 64)
  using Scenery/0705 (layer 65)
  using Scenery/0706 (layer 66)
  using Scenery/0707 (layer 67)
  using Scenery/0800 (layer 68)
  using Scenery/0801 (layer 69)
  using Scenery/0802 (layer 70)
  using Scenery/0803 (layer 71)
  using Scenery/0804 (layer 72)
  using Scenery/0805 (layer 73)
  using Scenery/0806 (layer 74)
  using Scenery/0807 (layer 75)
  using Scenery/0900 (layer 76)
  using Scenery/0901 (layer 77)
  using Scenery/0902 (layer 78)
  using Scenery/0903 (layer 79)
  using Scenery/0904 (layer 80)
  using Scenery/0905 (layer 81)
  using Scenery/0906 (layer 82)
  using Scenery/0907 (layer 83)
  using Scenery/1000 (layer 84)
  using Scenery/1001 (layer 85)
  using Scenery/1002 (layer 86)
  using Scenery/1003 (layer 87)
  using Scenery/1004 (layer 88)
  using Scenery/1005 (layer 89)
  using Scenery/1006 (layer 90)
  using Scenery/1007 (layer 91)
  using Scenery/1100 (layer 92)
  using Scenery/1101 (layer 93)
  using Scenery/1102 (layer 94)
  using Scenery/1103 (layer 95)
  using Scenery/1104 (layer 96)
  using Scenery/1105 (layer 97)
  using Scenery/1106 (layer 98)
  using Scenery/1107 (layer 99)
  using Scenery/AFRI (layer 100)
  using Scenery/ASIA (layer 101)
  using Scenery/AUST (layer 102)
  using Scenery/EURE (layer 103)
  using Scenery/EURW (layer 104)
  using Scenery/NAMC (layer 105)
  using Scenery/NAME (layer 106)
  using Scenery/NAMW (layer 107)
  using Scenery/OCEN (layer 108)
  using Scenery/SAME (layer 109)
  using Scenery/Cities/Oshkosh (layer 110)
  using Scenery/Cities/StMaarten (layer 111)
  using Scenery/Cities/Rio (layer 112)
  using Scenery/Cities/LasVegas (layer 113)
  using Scenery/Global (layer 114)
  using Scenery/Props (layer 115)
  using Scenery/Cities/Reno (layer 116)
  using Scenery/Cities/Istanbul (layer 117)
  using Scenery/Cities/Longleat (layer 118)
  using Scenery/Cities/Berlin (layer 119)
  using Scenery/Cities/Edwards_AFB (layer 120)
  using Scenery/Cities/Norfolk (layer 121)
  using Scenery/Cities/Eglin (layer 122)
  using Scenery/Cities/KORL_OrlandoExecutive (layer 123)
  using Scenery/Cities/KLFI_Langley_AFB (layer 124)
  using Scenery/Cities/FortRucker (layer 125)
  using Scenery/Bathymetry (layer 126)
  using Addon Scenery (layer 127)
  using FsDreamTeam/ZurichX (layer 128)
  using D:/fsgx2010/oce (layer 129)
  using D:/fsgx2010/eur (layer 130)
  using D:/fsgx2010/asi (layer 131)
  using D:/fsgx2010/csa (layer 132)
  using D:/fsgx2010/afr (layer 133)
  using D:/fsgx2010/ant (layer 134)
  using D:/fsgx2010/nam (layer 135)
  using D:/fsgx2010/LocalMeshes (layer 136)
  using D:/Programme/Flugsimulation/Prepar3D/Prepar3D/Addon Scenery/FlyTampa-Dubai/ (layer 137)
  using Addon Scenery/Chprox/CHPROX_elev (layer 138)
  using Addon Scenery/Chprox/CHPROX_scen (layer 139)
  using Addon Scenery/Chprox/CHPROX_apts (layer 140)
  using Addon Scenery/Chprox/CHPROX_LANDMARKS (layer 141)
  using D:/Programme/Flugsimulation/Addons/FS Real Time/TzFiles04 (layer 142)
Airport cache loaded
Addon GSX loaded
Loading addon CYVR
Addon CYVR not installed or missing one or more files, skipping
Loading addon JFK2
Addon JFK2 not installed or missing one or more files, skipping
Loading addon ENBR
Addon ENBR not installed or missing one or more files, skipping
Loading addon KSFO
Addon KSFO not installed or missing one or more files, skipping
Loading addon KPHX
Addon KPHX not installed or missing one or more files, skipping
Starting system monitors
Current locale is German_Switzerland.1252
SharedMemInterface connected
Loading aircraft data from Airplanes\SMS_A330-300
Using aircraft data from SimConnect
Loading airport LSZH from D:/Programme/Flugsimulation/Prepar3D/Prepar3D/FsDreamTeam/ZurichX/scenery/APX_LSZH.BGL
Using airport customization from GSX.airports.lszh_fsdt
disconnected from SimConnect.
« Last Edit: May 01, 2013, 10:32:59 pm by virtuali »
Joshua Kingston

virtuali

  • Administrator
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  • Posts: 51245
    • VIRTUALI Sagl
Re: couatl causing crash - P3D
« Reply #13 on: May 01, 2013, 10:35:33 pm »
There was a problem in your first session here:

Quote
Section [contact_points] contains invalid data at entry point.4

But that's because you had the Mooney, which is not really considered a relevan airplane for GSX. However, it seems that session didn't had any errors.

Do you have other products related to Python (such as Blender) or other copies of the Python language installed ?

lionking

  • Newbie
  • *
  • Posts: 45
Re: couatl causing crash - P3D
« Reply #14 on: May 01, 2013, 11:36:46 pm »
No, there are only FSDT products using Python on my system.

Yeah, with the Mooney you've been right, but you saw the A330 hadn't been configured at all as there was only one truck and it crashed though. 
Joshua Kingston