CTEC...
No prob, glad to do it.
Pyro...
Thanks for the quick eval and comments, exactly what I'm looking for from all the fellas.
1- Yes, it is intended to be a tad forward-balanced. This is where me and JIMI have diverted methods. I have a slightly unbalanced jet (as the default is), so the XMLs dont have to do as much and the jet will "fall" forward in a stall. Whereas JIMIs bird is balanced and he relies more on XML coding to keep the jet trimmed up. Once I get the PA PID fixed, I'll slowly integrate the UA-logic auto-trim, so that you wont even notice the nose down tendency.
2- Yes, also been tweaked since last time with the afterburner/mach curves. Probly too much on the GENEROUS end, so that will take some tweaking. How was MIL (non-AB) performance?
3- OK, no problem. If you're comfy with the Panel.CFG files, go in there and change the transparency value in that particular [window], then reload the aircraft. You can get it to your liking.
4- Good, glad you like it.
5- Good, hopefully this will encourage more users to get their hands dirty doing some modding?! Its a lot of fun and addictive once you try it and see your changes take effect.
6- Yeah, I've heard that before and I have the luxury of a 32" 1080p TV/monitor. When I get my system back online, I'll put that high on the TO DO list. I'm not a fan of the default Combat HUD size, but I can put that in there, if you like it? I'd like to hear from others on this as well. Does JIMIs HUD sizing work for you?
7- Ya, its a blast pulling Gs and SEEING/HEARING the VC rattle, right?!
If you get a chance, lemme know if you have a separate USB headset and you hear Betty through it?
Later
Sludge