Post...post, Randy. You'll only get praise and good ideas from the board for your efforts to give everyone that little bit extra out of such a good FSX plane.
Selfish me wants to see it here first!!
OK ,Just for YOU VooDoo, (and anyone else that wants it)
Step one; ( I will assume that my previous effect has been installed and is working)
Open the FA-18 CFG files again (remember to save a backup copy)and scroll down
to the bottom to the smokesystem area and change that so it matches this;
[SMOKESYSTEM]//F-18
smoke.1=-39.91, -18.67, 0.6, fx_firework16
smoke.0=-39.79, 18.61, 0.62, fx_firework17
NOTICE I changed one of the above lines from firework 17 to 16
step two; get into the effects folder and " COPY " fx_firework17 to your desktop, Dont forget to save !
step three; rename that file to "fx_firework16" and than deleate its contents ,Not the file just the contents
step four; now you have an empty effects folder cut and paste AND SAVE the file below into fx_firework16
[library Effect]
Lifetime=15
//Lifetime=5
Version=2.00
Display Name=flare effects left side
Radius=25
Priority=0
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=0.0070, 0.0070
Delay=0.10, 0.10
Bounce=0.00
Rate=110.00, 110.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-51.00, 51.00
Y Particle Velocity=-30.00, -20.00
Z Particle Velocity=-20.00, 20.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=2.00, 8.00
Type=19
X Scale=2.20, 3.20
Y Scale=2.20, 3.20
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=-1.00, -1.00
Color Rate=0.30, 0.70
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=214, 214, 214, 100
//Color Start=255, 255, 0, 255
//Color End=255, 198, 137, 137, 55
Color End=214, 214, 214, 100
Jitter Distance=0.00
Jitter Time=0.00
//TempK=108.00
//TempRate=-2.00
TempK=100.00
TempRate=0.01
uv1=0.75, 0.50
uv2=1.00, 0.25
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.1]
Lifetime=0.0070, 0.0070
Delay=0.40, 0.40
Bounce=0.00
Rate=110.00, 110.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-51.00, 51.00
Y Particle Velocity=-30.00, -20.00
Z Particle Velocity=-20.00, 20.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.1]
Lifetime=2.00, 8.00
Type=19
X Scale=2.20, 3.20
Y Scale=2.20, 3.20
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=-1.00, -1.00
Color Rate=0.30, 0.70
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1
[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=214, 214, 214, 100
//Color Start=255, 255, 0, 255
//Color End=255, 198, 137, 137, 55
Color End=214, 214, 214, 100
Jitter Distance=0.00
Jitter Time=0.00
//TempK=108.00
//TempRate=-2.00
TempK=100.00
TempRate=0.01
uv1=0.75, 0.50
uv2=1.00, 0.25
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
step five; after saving that effect file, open " fx_firework17 " and deleate the contents again ,as before Not
the file just the contents
step six; now you have an empty effects folder cut and paste AND SAVE the file below into fx_firework17
[library Effect]
Lifetime=15
//Lifetime=5
Version=2.00
Display Name=flare effects right side
Radius=25
Priority=0
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=0.0070, 0.0070
Delay=0.25, 0.25
Bounce=0.00
Rate=110.00, 110.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-51.00, 51.00
Y Particle Velocity=-30.00, -20.00
Z Particle Velocity=-20.00, 20.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=2.00, 8.00
Type=19
X Scale=2.20, 3.20
Y Scale=2.20, 3.20
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=-1.00, -1.00
Color Rate=0.30, 0.70
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=214, 214, 214, 100
//Color Start=255, 255, 0, 255
//Color End=255, 198, 137, 137, 55
Color End=214, 214, 214, 100
Jitter Distance=0.00
Jitter Time=0.00
//TempK=108.00
//TempRate=-2.00
TempK=100.00
TempRate=0.01
uv1=0.75, 0.50
uv2=1.00, 0.25
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.1]
Lifetime=0.0070, 0.0070
Delay=0.55, 0.55
Bounce=0.00
Rate=110.00, 110.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-51.00, 51.00
Y Particle Velocity=-30.00, -20.00
Z Particle Velocity=-20.00, 20.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.1]
Lifetime=2.00, 8.00
Type=19
X Scale=2.20, 3.20
Y Scale=2.20, 3.20
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=-1.00, -1.00
Color Rate=0.30, 0.70
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1
[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=214, 214, 214, 100
//Color Start=255, 255, 0, 255
//Color End=255, 198, 137, 137, 55
Color End=214, 214, 214, 100
Jitter Distance=0.00
Jitter Time=0.00
//TempK=108.00
//TempRate=-2.00
TempK=100.00
TempRate=0.01
uv1=0.75, 0.50
uv2=1.00, 0.25
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
Your ready now to try this out in the sim
Post here if ya need any help I will be more than happy to reply
VooDoo; I hope you enjoy this,, I figure its the least I can do to repay you and Razgriz for
helping me enjoy this sim so much more so far
THANKS GUYS
Randy