Author Topic: New Passenger bus texture  (Read 2941 times)

THPS

  • Newbie
  • *
  • Posts: 15
New Passenger bus texture
« on: November 16, 2012, 02:20:51 pm »
Hi.

I created one texture for passenger bus, but it only appears when I put the texture inside of the FSDT_PassengerBus folder.

When the texture is inside of the FSDT_PassengerBus_USER, it doesn´t appears.

In the sim.cfg file I inserted (inside the FSDT_PassengerBus_USER):

[fltsim.3]
title=FSDT_PassengerBus_Infraero
model=
texture=infraero
couatl.icaoprefixes = SB (To shows only SB airports)

This is the content of my texture.cfg file (inside of the texture.infraero folder):

[fltsim]
fallback.1=..\..\FSDT_Catering\texture
fallback.2=..\..\FSDT_Baggage_Loader\texture.01
fallback.3=..\..\FSDT_PassengerBus_USER\texture.infraero

What is the wrong? ???


virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51238
    • VIRTUALI Sagl
Re: New Passenger bus texture
« Reply #1 on: November 16, 2012, 02:36:36 pm »
Quote
title=FSDT_PassengerBus_Infraero

It's best if you name it as follows:

title=FSDT_PassengerBus_USER_Infraero

Just to be sure you don't have any name clashes with the default GSX vehicles.

couatl.icaoprefixes = SB (To shows only SB airports)

Don't forget this command will only give to that repaint 2 points for any SB* airport. So, if you have other liveries with a full ICAO code, they will *always* "win" against this one on that airport.