Author Topic: MKJS  (Read 12478 times)

pilotp

  • Newbie
  • *
  • Posts: 20
MKJS
« on: June 28, 2008, 05:04:36 am »
Hi guys tell me what you think  ::)

[attachment deleted by admin]

_Dre_

  • Full Member
  • ***
  • Posts: 169
Re: MKJS
« Reply #1 on: June 28, 2008, 12:24:04 pm »
Andre-FS9
AES Super User.





pilotp

  • Newbie
  • *
  • Posts: 20
Re: MKJS
« Reply #2 on: June 28, 2008, 05:55:44 pm »
yep i have it

Silverbird

  • Hero Member
  • *****
  • Posts: 650
Re: MKJS
« Reply #3 on: June 29, 2008, 12:04:59 am »
Its looking good only thing is the textures they need some more detail added to them shadows shade etc etc texture, Kappa would definitely be the man to ask Kappa any thought on the textures ?? I tried to texture once in gmax without photos but from scratch, but it came out too cartoon like for me and of course it is not easy at all.
Cesar

New Jersey EWR

pilotp

  • Newbie
  • *
  • Posts: 20
Re: MKJS
« Reply #4 on: June 29, 2008, 01:06:31 am »
Kappa can you give me a little hint on the texture thanks

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51452
    • VIRTUALI Sagl
Re: MKJS
« Reply #5 on: June 29, 2008, 01:13:51 am »
It's really difficult to give hints on a vast matter like paiting or texturing in general.

I can suggest you a *very* good book:

http://www.amazon.com/Dark-Side-Game-Texturing/dp/1592003508/ref=sr_1_6?ie=UTF8&s=books&qid=1214694572&sr=1-6

It features easy to follow Photoshop tutorials on texture mapping, to create all those special effects that give the perception of depth, shadows, etc. Textures really makes a difference in realism.

Kappa

  • Sr. Member
  • ****
  • Posts: 464
  • FSDreamTeam developer
Re: MKJS
« Reply #6 on: June 29, 2008, 01:17:56 am »
The best advice I can give to you is to look carefully the textures in our sceneries, and try to replicate, using the tools provided by the graphic software you use. In time, you'll surely improve your results. ;)
« Last Edit: June 29, 2008, 01:18:20 am by virtuali »

pilotp

  • Newbie
  • *
  • Posts: 20
Re: MKJS
« Reply #7 on: June 29, 2008, 01:18:56 am »
thanks giving it a shot now

#1-Stunna

  • Jr. Member
  • **
  • Posts: 63
    • Virtual Air Jamaica
Re: MKJS
« Reply #8 on: November 03, 2008, 03:40:46 am »
Hey pilotp, we're making a little freeware scenery for MKJS, would you like to help?

pilotp

  • Newbie
  • *
  • Posts: 20
Re: MKJS
« Reply #9 on: November 03, 2008, 03:44:25 am »
yea man link me at pilotp_2000@hotmail.com
i am working on MKJS now but real work making things slow

#1-Stunna

  • Jr. Member
  • **
  • Posts: 63
    • Virtual Air Jamaica
Re: MKJS
« Reply #10 on: November 03, 2008, 03:45:36 am »
Yea man, a long time mi add you. I added you but you never signed on. My email address is anthony-stunna@hotmail.com

pilotp

  • Newbie
  • *
  • Posts: 20
Re: MKJS
« Reply #11 on: November 03, 2008, 03:53:45 am »
just add you

_Dre_

  • Full Member
  • ***
  • Posts: 169
Re: MKJS
« Reply #12 on: November 11, 2008, 07:05:05 pm »
Andre-FS9
AES Super User.





TWA Pilot

  • Jr. Member
  • **
  • Posts: 83
Re: MKJS
« Reply #13 on: November 15, 2008, 05:00:14 pm »
There is a paywear for MKJS, from Tropical Sim:http://secure.simmarket.com/tropicalsim-mkjp-norman-manley-intl.phtml.
Looks very good by me......

Cheers,
Doug

_Dre_

  • Full Member
  • ***
  • Posts: 169
Re: MKJS
« Reply #14 on: November 15, 2008, 10:56:38 pm »
There is a paywear for MKJS, from Tropical Sim:http://secure.simmarket.com/tropicalsim-mkjp-norman-manley-intl.phtml.
Looks very good by me......

Cheers,
Doug

The payware is actually for MKJP (Kingston) which is what I believe you meant. In my opinion the best MKJS (Montego Bay) is the freeware made by caribwings (check the second post).
« Last Edit: November 15, 2008, 10:59:42 pm by _Dre_ »
Andre-FS9
AES Super User.