With my current (semi-high) settings, I seem to get OOM/VAS CTD at KLAX with the NGX, but no where else, including FSDT KORD and KJFK. There is just something about KLAX being too memory intensive (as compared to other mega airports) and I just hope Vancouver doesn't consume the same or more.
Problems with OOM are usually related to executable code, which is always found in quantity in airplane gauges. KLAX hi-res textures mostly consume VRAM but, a problem with VRAM exhaustion would result either in graphic corruption or even in blue-screen crashes, NOT OOM/VAS error messages.
Some numbers, tested with Process Explorer:
- At default KLAX, with the default 737, and 0% AI, my FSX takes about 940MB
- At default KLAX, with the PMDG 737, 0% AI, RAM allocation goes up to 1.4GB
- At default KLAX, with the PMDG 737, 100% UT2 AI, RAM allocation goes up to 1.7GB
- At FSDT KLAX, with default 737 and 0% AI, FSX takes 1.2GB
- At FSDT KLAX, with PMDG 737 and 0% AI, FSX takes 1.7GB
- At FSDT KLAX, with PMDG 737 and 100% UT2 AI, FSX takes 2.0GB
- At FSDT KLAX, with PMDG 737, 100% UT2 AI, and higher scenery settings ("Large" radius and ground/road/boats traffic at 100%) with FSX takes 2.2GB
- At FSDT KLAX, with PMDG 737 and 100% UT2 AI, FSX takes 1.9GB with KLAX "HD Textures" turned OFF
This means:
FSDT KLAX takes about 260MB more than the default KLAX, and 160MB (100MB less) if HD Textures are turned OFF
PMDG 737 takes about 500MB more than the default 737
UT2 AI at 100% take about 300MB more than 0% AI
That concludes that, the most memory consuming things at KLAX are, in this order:
1st the PMDG 737 taking 500MB
2nd UT2 airplanes at 100% taking 300MB
3rd FSDT KLAX with HD textures taking 260MB and without taking 160MB
Raising settings in FSX takes about 200MB. I'm not running much else, and I was able to reach 2.2GB. Add other addons like real weather, online flying clients, hi-res mesh, and maybe you could exceed the 3GB that FSX could use on a 32 bit OS or the 4GB that it can use on a 64 bit OS.
Of course, if you were on the *borderline* of exhausting memory, and turned Off the "HD Textures" option, that might have saved just the right amount of RAM that allowed you to save an OOM, so you might be mislead thinking it was KLAX HD Textures that "caused it" (seems logical, since turning off that feature saved you from OOM, isn't it ? ), when in fact you only saved 100MB out of 4GB (which is 2.5%), but the situation was already close to the limit, and KLAX IS NOT the largest memory consumption item, as you can see from the above numbers.