Cancel my last transmission Orion.
A few of us friends got together to test it out today and we were not able to syn the boats together at all.
All three of us were from three different continents.
We tried using the server time in MPC time box, but for two of us it wouldn't accept that time with an error message saying 'uncheck' the 'wait for specified time' box.
When we look at the logs, it tells us that it receives a time stamp and the time stamp is UTC. But, all logs after that are time stamped with local computer time.
Question 1 - Which time are all players expected to use to ensure that the boat is synced for all of us.
Question 2 - Are we supposed to hit the 'Go' button (Connect ->Create AI->Go) BEFORE getting into a MP session, or can we do it ever after we are in session (we experimented with both options, and results vary). We are not certain, but it does look like, if the time to start is more than 5 minutes from the time when everyone is in session, the boat do not end up being synced.
Question 3 - Let's say, two of us get into the session together and start the boat 2 minutes after we are both in, and assuming both our boats are synced. Now, if another person joins the session and sets his 'boat start time' to the same time as what us (player 1 and 2) had originally set, and he also "unchecks" the option to 'wait for specified time...". Will all three boats be synced?
Thank you for your time Orion.
Mickey.
PS: A suggestion for next release. Will it be possible to include two new "info boxes" saying, UTC time is... and local time is...... All players set UTC time here:... (this is where everyone types in the UTC time for the boat to start moving. Not everyone amongst us is a college graduate (jk) so, simple instructions like them would help folks like me to be be able to set this up correctly.