Author Topic: Combat simulation in FSX  (Read 16444 times)

crim3

  • Jr. Member
  • **
  • Posts: 60
Combat simulation in FSX
« on: June 02, 2008, 09:06:10 pm »
Take a look at this thread:
http://www.sim-outhouse.com/sohforums/showthread.php?t=56316

You can see some bomb dropping and flare release in FSX. Maybe it won't never be as complete as a dedicated combat sim, but can be fun anyway.

Voodoo

  • Full Member
  • ***
  • Posts: 201
    • Voodoo's Hangar
Re: Combat simulation in FSX
« Reply #1 on: June 03, 2008, 08:43:37 am »
There has also been a freeware addon for FSX around for some months now, called WEAPONS_PACK.ZIP which is available for download from AVSIM. I think it's partly based around the work of the very same David Brice at Iris.

I've tried it out with the Acceleration Pack F18 and it works ok (although obviously there's no targetting reticles in the HUD). Best to turn off "aircraft collisions" to avoid a weapons release being detected as an object collision. It's quite fun, explosions and all, if you're into that aspect of FSX.

Here is an extract of what the authors have to say about it:

"Welcome to the weapons pack for FSX!
Created and modified by Chris Sykes!

This weapons pack is divided into two sections, the US weapons pack and the British Pack, overall the packs are designed to be a basic but fun add on to FSX, enabling you to drop bombs and shoot missiles! Yes I did say shoot missiles! The US weapons pack has an extensive collection of weapons created in FSDS, a staggering 68 individual weapons with different variants too! A big thank you and most of the credits goes to Kotaro Akikawa, who uploaded his FSDS model source weapons pack at simviation.com. The British weapons pack is a collection of weapons, generously given from David Brice, made in GMAX and uses an attached effect!"
« Last Edit: June 07, 2008, 02:16:35 am by Voodoo »
FSX Community Tweaks and Fixes at Voodoo's Hangar - voodoo.wikispaces.com

crim3

  • Jr. Member
  • **
  • Posts: 60
Re: Combat simulation in FSX
« Reply #2 on: June 03, 2008, 01:42:35 pm »
I didn't know about it, thank you for that.

Intrepid

  • Full Member
  • ***
  • Posts: 161
Re: Combat simulation in FSX
« Reply #3 on: June 03, 2008, 04:24:15 pm »
Take a look at this thread:
http://www.sim-outhouse.com/sohforums/showthread.php?t=56316

You can see some bomb dropping and flare release in FSX. Maybe it won't never be as complete as a dedicated combat sim, but can be fun anyway.

THANKS/WOO-HOO :o
this will be fun to fool around with
Randy

Intrepid

  • Full Member
  • ***
  • Posts: 161
Re: Combat simulation in FSX
« Reply #4 on: June 10, 2008, 07:46:18 pm »
VooDoo,Crim3;
I tried to install the weapons pack as per the read me file
  1) effects file into main effects folder
  2) US and British weapons into Sim objects
  3) and inserted [DroppableObjects.0]
                        ObjectSet.0=Mk82_1, 20
  at the very end of the saved flight's notepad in "\My Documents\Flight Simulator X Files"
  all I get is the icon at the top right of the screen that says I have 20 MK 82's ready to drop
but nothing hapens when I hit the "shift D" except the sim pauses for a fraction of a second
then continues as if nothing was initiated.
Any ideas ???
Thanks in advance for any and all comments
Randy

Voodoo

  • Full Member
  • ***
  • Posts: 201
    • Voodoo's Hangar
Re: Combat simulation in FSX
« Reply #5 on: June 10, 2008, 08:57:32 pm »
Hi Randy,

I think it's just a typo. The object name is "Mk-82" not "Mk82_1".

Hope this fixes it.

- Voodoo
FSX Community Tweaks and Fixes at Voodoo's Hangar - voodoo.wikispaces.com

Intrepid

  • Full Member
  • ***
  • Posts: 161
Re: Combat simulation in FSX
« Reply #6 on: June 11, 2008, 03:06:17 am »
Excuse me DUH ::) sometimes I feel like such a NOOB
Well MY  Friend   You were correct , typo
A Virtual beer to you
THANK YOU
Randy

Intrepid

  • Full Member
  • ***
  • Posts: 161
Re: Combat simulation in FSX
« Reply #7 on: June 11, 2008, 05:43:20 pm »
The weapons pack works great "with limitations" only one problem
I slaved the  "shift D" to the trigger on  my Saitek X-52 flight stick
that also is Microsoft's default for brakes, so when I landed after my
practice mission  I hit the brakes "default" and proceeded to BLOW up
 ..Opps! ::)
couldn't stop laughing for 4 minutes or so :D :D
Thanks again Voodoo
Randy

Voodoo

  • Full Member
  • ***
  • Posts: 201
    • Voodoo's Hangar
Re: Combat simulation in FSX
« Reply #8 on: June 11, 2008, 07:21:33 pm »
ROFLMAO!!  :D :D :D :D

Nice one Randy!
FSX Community Tweaks and Fixes at Voodoo's Hangar - voodoo.wikispaces.com

Bullseye

  • Newbie
  • *
  • Posts: 31
Re: Combat simulation in FSX
« Reply #9 on: June 18, 2008, 12:24:20 pm »
Does this pack includes flares also? would be cool with this little mission:  usnavypullout.zip     

in the second part you need to do a bomb run ;)

Elias

Voodoo

  • Full Member
  • ***
  • Posts: 201
    • Voodoo's Hangar
Re: Combat simulation in FSX
« Reply #10 on: June 19, 2008, 01:44:11 am »
Unfortunately, there are no flares in the weapons_pack, Elias.
FSX Community Tweaks and Fixes at Voodoo's Hangar - voodoo.wikispaces.com

Bullseye

  • Newbie
  • *
  • Posts: 31
Re: Combat simulation in FSX
« Reply #11 on: June 19, 2008, 11:58:16 am »
aww, shame..

Intrepid

  • Full Member
  • ***
  • Posts: 161
Re: Combat simulation in FSX
« Reply #12 on: June 19, 2008, 03:23:10 pm »
Elias;
I have the Aerosoft A-10 Warthog and it has flares
This aircraft though for Fs9 was easily transported
into FSX. Possibly the flares from the warthog could
be transported to the Hornet.If I remember right the
flares are in the configuration files as Lights
Might be worth a look :-\
Randy

Bullseye

  • Newbie
  • *
  • Posts: 31
Re: Combat simulation in FSX
« Reply #13 on: June 19, 2008, 04:32:48 pm »
Thats possible, but I need the files(I'm not sure that I can add it in, might have to be done by a pro..)
I'l give it a try than.
Can ypu send them to: tomcats.elias@gmail.com ? thanks

Elias
« Last Edit: June 19, 2008, 04:43:56 pm by Bullseye »

Razgriz

  • Hero Member
  • *****
  • Posts: 699
Re: Combat simulation in FSX
« Reply #14 on: June 20, 2008, 12:03:01 am »
Give me the FS9 aircraft.cfg (was it for missions or could you do it without a saved flight) for it (no textures or anything) and effect like fx_flare and I can find out how to give them to the hornet.