Author Topic: no conveyor belt, always the same vehicles  (Read 4623 times)

Cornflex

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no conveyor belt, always the same vehicles
« on: June 13, 2012, 10:10:26 am »
Hi,

I'm using version 1.5.5 of GSX for P3D. It installed without errors.
When requesting the catering trucks or borading I always see the same vehicles. The container truck connects to the right backdoor of the plane, a stairway goes to exit 1 and that's it. The baggage train arrives, but drives away without loading the suitcases because there isn't any conveyor belt.
I don't use any modified aircraft gsx-files.

I tried with the following aircraft: A-218, A-319, A-320, A-321 from JustFlight and MD81 from CLS

Reinstall of GSX did not help.

 ???

Regards,
Joerg

virtuali

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Re: no conveyor belt, always the same vehicles
« Reply #1 on: June 13, 2012, 10:22:17 am »
That surely not a GSX problem, conveyor belts works correctly.

As most of the vehicles, they have a limit how much low they can reach which is dependent on the model animation, and it's 1.2 meters in case of the baggage conveyor belt loader.

If the airplane cargo door is lower than that limit, either because it's like that in real life, or because of having made a GSX.CFG file which wrong heights, the vehicle will be discarded and the baggage train will arrive and then drive away.

It's possible to enable a diagnostic mode to verify this:

create with Notepad or any other text editor a COUATL.INI file in the FSX\fsdreamteam\Couatl folder which contains just this:

logFile=couatl.log

write it exactly as it is, logFile with the capital F the rest lower case, then save it as COUATL.INI in the above folder.

Run FSX once, go to an airport and press CTRL+F12, select Boarding or Deboarding, then exit and post me the content of the Couatl.LOG file that should have been created in the FSX\fsdreamteam\Couatl folder

Cornflex

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Re: no conveyor belt, always the same vehicles
« Reply #2 on: June 13, 2012, 05:18:59 pm »
Well, I started boarding at Duesseldorf (EDDL) with an Airbus A-321 using no special gsx.cfg (cannot find any on my PC)

Okay, here ist the logfile:

couatl v2.0 (build 2313)
log started on Wed Jun 13 17:03:49 2012

connecting to SimConnect...
connected to Prepar3D
bglmanx non ready yet, waiting.
connected to bglmanx
Loading addons
requesting AddOn list to bglmanx
bglmanx list contains 16 AddOn(s)
Loading addon ZurichX
Addon ZurichX not installed or missing one or more files, skipping
Loading addon OHareX
Addon OHareX not installed or missing one or more files, skipping
Loading addon JFK
Addon JFK not installed or missing one or more files, skipping
Loading addon XPOI
Addon XPOI not installed or missing one or more files, skipping
Loading addon LSGG
Addon LSGG not installed or missing one or more files, skipping
Loading addon KLAS
Addon KLAS not installed or missing one or more files, skipping
Loading addon KFLL
Addon KFLL not installed or missing one or more files, skipping
Loading addon PHNL
Addon PHNL not installed or missing one or more files, skipping
Loading addon KDFW
Addon KDFW not installed or missing one or more files, skipping
Loading addon HAWAII1
Addon HAWAII1 not installed or missing one or more files, skipping
Loading addon HAWAII2
Addon HAWAII2 not installed or missing one or more files, skipping
Loading addon KLAX
Addon KLAX not installed or missing one or more files, skipping
Loading addon ParkMe
Addon ParkMe not installed or missing one or more files, skipping
Loading addon GSX
Initializing audio...
Available devices:
  Generic Software on Lautsprecher (Realtek High Definition Audio)
  Generic Software on Lautsprecher (3- ROCCAT Kulo)
Created OpenAL device: Generic Software on Lautsprecher (Realtek High Definition Audio)

Device info:
   Major version: 1
   Minor version: 1
   Frequency: 44100
   Refresh: 40
   Sync: 0
   Mono sources: 255
   Stereo sources: 1
   Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX

Context info:
   Vendor: Creative Labs Inc.
   Version: 1.1
   Renderer: Software
   Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE

Using EFX 1.0 extension, with 1 auxiliary send(s)
Using EAX reverb
Looking for scenery.cfg in C:/ProgramData/Lockheed Martin/Prepar3D/scenery.cfg
  using Scenery/World (layer 1)
  using Scenery/BASE (layer 2)
  using Scenery/0000 (layer 3)
  using Scenery/0001 (layer 4)
  using Scenery/0002 (layer 5)
  using Scenery/0003 (layer 6)
  using Scenery/0004 (layer 7)
  using Scenery/0005 (layer 8)
  using Scenery/0006 (layer 9)
  using Scenery/0007 (layer 10)
  using Scenery/0100 (layer 11)
  using Scenery/0101 (layer 12)
  using Scenery/0102 (layer 13)
  using Scenery/0103 (layer 14)
  using Scenery/0104 (layer 15)
  using Scenery/0105 (layer 16)
  using Scenery/0106 (layer 17)
  using Scenery/0107 (layer 18)
  using Scenery/0200 (layer 19)
  using Scenery/0201 (layer 20)
  using Scenery/0202 (layer 21)
  using Scenery/0203 (layer 22)
  using Scenery/0204 (layer 23)
  using Scenery/0205 (layer 24)
  using Scenery/0206 (layer 25)
  using Scenery/0207 (layer 26)
  using Scenery/0300 (layer 27)
  using Scenery/0301 (layer 28)
  using Scenery/0302 (layer 29)
  using Scenery/0303 (layer 30)
  using Scenery/0304 (layer 31)
  using Scenery/0305 (layer 32)
  using Scenery/0306 (layer 33)
  using Scenery/0307 (layer 34)
  using Scenery/0400 (layer 35)
  using Scenery/0401 (layer 36)
  using Scenery/0402 (layer 37)
  using Scenery/0403 (layer 38)
  using Scenery/0404 (layer 39)
  using Scenery/0405 (layer 40)
  using Scenery/0406 (layer 41)
  using Scenery/0407 (layer 42)
  using Scenery/0500 (layer 43)
  using Scenery/0501 (layer 44)
  using Scenery/0502 (layer 45)
  using Scenery/0503 (layer 46)
  using Scenery/0504 (layer 47)
  using Scenery/0505 (layer 48)
  using Scenery/0506 (layer 49)
  using Scenery/0507 (layer 50)
  using Scenery/0600 (layer 51)
  using Scenery/0601 (layer 52)
  using Scenery/0602 (layer 53)
  using Scenery/0603 (layer 54)
  using Scenery/0604 (layer 55)
  using Scenery/0605 (layer 56)
  using Scenery/0606 (layer 57)
  using Scenery/0607 (layer 58)
  using Scenery/0700 (layer 59)
  using Scenery/0701 (layer 60)
  using Scenery/0702 (layer 61)
  using Scenery/0703 (layer 62)
  using Scenery/0704 (layer 63)
  using Scenery/0705 (layer 64)
  using Scenery/0706 (layer 65)
  using Scenery/0707 (layer 66)
  using Scenery/0800 (layer 67)
  using Scenery/0801 (layer 68)
  using Scenery/0802 (layer 69)
  using Scenery/0803 (layer 70)
  using Scenery/0804 (layer 71)
  using Scenery/0805 (layer 72)
  using Scenery/0806 (layer 73)
  using Scenery/0807 (layer 74)
  using Scenery/0900 (layer 75)
  using Scenery/0901 (layer 76)
  using Scenery/0902 (layer 77)
  using Scenery/0903 (layer 78)
  using Scenery/0904 (layer 79)
  using Scenery/0905 (layer 80)
  using Scenery/0906 (layer 81)
  using Scenery/0907 (layer 82)
  using Scenery/1000 (layer 83)
  using Scenery/1001 (layer 84)
  using Scenery/1002 (layer 85)
  using Scenery/1003 (layer 86)
  using Scenery/1004 (layer 87)
  using Scenery/1005 (layer 88)
  using Scenery/1006 (layer 89)
  using Scenery/1007 (layer 90)
  using Scenery/1100 (layer 91)
  using Scenery/1101 (layer 92)
  using Scenery/1102 (layer 93)
  using Scenery/1103 (layer 94)
  using Scenery/1104 (layer 95)
  using Scenery/1105 (layer 96)
  using Scenery/1106 (layer 97)
  using Scenery/1107 (layer 98)
  using Scenery/AFRI (layer 99)
  using Scenery/ASIA (layer 100)
  using Scenery/AUST (layer 101)
  using Scenery/EURE (layer 102)
  using Scenery/EURW (layer 103)
  using Scenery/NAMC (layer 104)
  using Scenery/NAME (layer 105)
  using Scenery/NAMW (layer 106)
  using Scenery/OCEN (layer 107)
  using Scenery/SAME (layer 108)
  using Scenery/Cities/Oshkosh (layer 109)
  using Scenery/Cities/StMaarten (layer 110)
  using Scenery/Cities/Rio (layer 111)
  using Scenery/Cities/LasVegas (layer 112)
  using Scenery/Global (layer 113)
  using Scenery/Props (layer 114)
  using Scenery/Cities/Reno (layer 115)
  using Scenery/Cities/Istanbul (layer 116)
  using Scenery/Cities/Longleat (layer 117)
  using Scenery/Cities/Berlin (layer 118)
  using Scenery/Cities/Edwards_AFB (layer 119)
  using Scenery/Cities/Norfolk (layer 120)
  using Scenery/Cities/Eglin (layer 121)
  using Scenery/Cities/KORL_OrlandoExecutive (layer 122)
  using Scenery/Cities/KLFI_Langley_AFB (layer 123)
  using Scenery/Bathymetry (layer 124)
  using Addon Scenery (layer 125)
  using MyTraffic (layer 126)
Airport cache loaded
Addon GSX loaded
Loading addon ENBR
Addon ENBR not installed or missing one or more files, skipping
Loading addon KSFO
Addon KSFO not installed or missing one or more files, skipping
Starting system monitors
SharedMemInterface connected
Loading aircraft data from Airplanes\Mooney_Bravo
aircraftDb.py provides aircraft data with priority 0
Using aircraft data from aircraftDb.py
Section [contact_points] contains invalid data at entry point.4
Loading airport KNGU from MyTraffic/scenery/BR2_KNGU.BGL
Loading aircraft data from Airplanes\jf_A321_IAE
Using aircraft data from aircraft.cfg file
Loading airport EDDL from MyTraffic/scenery/BR2_EDDL.BGL
Error: exception UNRECOGNIZED_ID in request 0000d3c3 param #3
disconnected from SimConnect.

virtuali

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Re: no conveyor belt, always the same vehicles
« Reply #3 on: June 13, 2012, 09:51:49 pm »
Loading aircraft data from Airplanes\jf_A321_IAE
Using aircraft data from aircraft.cfg file

Ok, the log is telling this GSX is relying on the aircraft.cfg for this airplane. Is not ideal, because it's the lowest possible option but it should work in any case, probably with not very precise doors positions.

Quote
Error: exception UNRECOGNIZED_ID in request 0000d3c3 param #3
disconnected from SimConnect.

This is really strange, I don't really know what's happening, maybe it's something specific to Prepar3D, we'll have a look at it.

Do you have FSX installed too ? It might be useful to know if the same situation (same airplane and scenery) works under FSX.
« Last Edit: July 16, 2015, 10:04:35 pm by virtuali »

Cornflex

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Re: no conveyor belt, always the same vehicles
« Reply #4 on: June 14, 2012, 09:06:32 am »

This is really strange, I don't really know what's happening, maybe it's something specific to Prepar3D, we'll have a look at it.

Quote
Do you have FSX installed too ? It might be useful to know if the same situation (same airplane and scenery) works under FSX.

Unfortunately I do not have FSX installed anymore. I will test the same situation with another aircraft.
« Last Edit: July 16, 2015, 10:04:47 pm by virtuali »

Cornflex

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Re: no conveyor belt, always the same vehicles
« Reply #5 on: June 14, 2012, 10:56:18 pm »
Hi,

okay, I tested GSX with the default 737 and the default A321. GSX works fine with these aircraft.
Seems to be that the justflight Airbusses are not supported by GSX right now.

What can I do to use the aircraft.cfg from the default A321 with the A321 from justflight? I think the connections are identical.

Regards,
Joerg

virtuali

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Re: no conveyor belt, always the same vehicles
« Reply #6 on: June 14, 2012, 11:12:11 pm »
What can I do to use the aircraft.cfg from the default A321 with the A321 from justflight? I think the connections are identical.

That's not the proper way, as I've said in my previous message, you need to use the GSX editor, which will allow to create a GSX.CFG file for that airplane, starting with pre-filled values taken from its aircraft.cfg, which you can correct. The GSX manual has a complete explanation of how to do it, with a complete GSX.CFG sample file commented line by line.