SUBS...
What buffoonery it takes time to develop a combat sim(it was obvious from the start it would take a while to develop), its even harder to make a mp combat mod for FSX than it is to make the AI do handsignals to everyone in mp. Tacpac will be the mod everyone is going to get because it has A/G radar, ATFLIR, MP Combat and is going to get an SDK.
The buffoonery I'm talking about is doing all those pre-orders for last summer and now they are coming out with it THIS summer. No matter how good the product ends up, that's a big time blunder.
Additionally, not everyone (myself among them) is gonna buy the Tac Pack. Mostly because it ONLY works with the SuperBug at this point. No guarantees have been made about us who won't ever use the Bug.
I know from the amount of mods I've used in the past in other sims the better approach is to let a developer in this case make a really good combat mod with SDK and then work with that. Besides you already have a VRS Superhornet licence unless you chucked it away.
Yes, the amount of mods YOU'VE USED in the past. Not the ones you've developed. Big difference there. Nope, I relinquished it back when I got in that debate with them. I was proven right, and they never fixed the problem. Even the real-world 'Bug guy, LCDR Rolex, verified my claims in the simulator... yet no response from VRS. So I wont buy their products.
Anyway, since this is obviously a personal subject and you are a VRS fan-boy, can we please return to what this thread was about and keep discussing what would be good idea for Serge to develop, if he wants and gets time when he's done with the vLSO?
If you wanna keep rambling on about what the VRS TacPack or the Bug will do, that's fine I could care less, I'll just drop out of the conversation. I have NO INTEREST in either product. If others do, they can chime in all they want...
Later
Sludge