WILY...
The parking brake red indicator in the bottom left corner of the screen flashes while the VC handle rotates as well.
Yes, that was an on-going test that I forgot to eliminate from the Test Package. Ill send out another Base_FCS.XML soon, that eliminates that problem.
SUBS...
vLSO 0.4 does not pick up the new Sludge!
Not sure why it cant pick it up. I've flown using the new 0.4 and the test Sludge and it works. You'll have to elaborate on your test setup.
Also why have extra data when the MFD shows necessary data eg the trim setting perhaps such things should be left in the MFD as IRL.
I did this because its easier to read this stuff than it is on the MFDs. Especially the the TRIM and FUEL states. The Wire Caught information block has been there for a while for people that like to have that information on touchdown. Plus, it was CAPTs request to have TRIM included as well as the FUEL states, so you can have a proper ball call without having to zoom into the MFDs. Remember, not everybody flies with a big monitor and cannot read the default Hornet MFDs clearly even after adjusting the GDI page to max intensity.
I've found a structural bug if you pull high G at 600kts it causes a crash from structual damage.
Exactly what are you doing? Is HIGH-G sustained 10 plus Gs at 600kts? Gimme the exact scenario and I'll re-look at the contact points and scrape damage limits.
Cobrales...
Thanks, appreciate it.
SIMON...
You old dog, its good to hear from you!! Yeah, I've been busy, losing sleep over modding/tweaking again. Guess when it gets cold around here and I can't golf, you can pretty much guess what I will be doing.
Love the way the sludge responds to the throttle inputs on approach. In the past I have always had to apply some stick input once trimmed up but for the first time ever I now feel like the sludge is responding the way it should ie throttle controls height and nose controls speed
No problem, and thanks for the good words. Alot of the fellas are saying the same thing, but everyone should thank Mike and his son Chris (real world USMC Hornet driver), as they pointed out the folly of my earlier versions. So I stopped modding mid-stream (stings, i know) and went back to the default versions weight balance and sure enough. BAM-O, you now have trim-stabilized approaches that are mostly dependent on throttle for glideslope adjustments. Stick is now only used for lineup corrections. The key for me was hearing Chris say "the default Hornet was the best on approach". This made me re-think and re-mod some of the approach dynamics, as I think I'd strayed too far off-track at that point.
We really need to get back out to the virtual San Diego for some sessions behind the boat again.
No doubt. You'd like the "new guys" (to me) that we fly with, especially JIMI (FSXBA) and all the fellas of the FSXBA. Little more adult humor (goes from zero-to-raunchy in 5 seconds) but the Skype sessions and flying are really good. I haven't flown with them ALOT in multiplayer but every now and then I'll get out there.
Later
Sludge