Scuddy...
When I get home today, before I head out for SuperBowl weekend, I'll package up and release a Sludge FX Test Bird. I was talking with Orion last night on Skype and was only gonna release it to a few people for limited testing, but rethought it today and figured I'd rather have more feedback.
Ill post the link to my release when I get it done later this afternoon/early evening.
The list of updates/mods/changes:
1- Updated flight dynamics for PA (powered approach) mode. They are updated to follow the criticisms of Chris (Mike's son) who told us the Hornet (once trimmed up) maintains on-speed with mostly throttle corrections for glideslope. Visually on the HUD, the relationship between the W (watermark, aircraft nose) and the velocity vector (w/E bracket) should remain the same when you add power or pull back power, IF you are trimmed correctly. A good baseline trim is about 8.5 fuel at 7.0 uptrim. Also, used JIMIs AIR file numbers to get the Hornet to be able to go 1.8+ Mach at MAX power.
2- Worked in conjunction with JIMI and MOLLY BADGER ("shut YO mouth, BRaah") to fix the "pee pee" (or bucking bronco) dance on carrier trap. This means that when you trap, no matter the weight, reasonably off-centerline, or how high your RoD at trap.. the MLG will not come off the deck as they did before, nor will the plane do a little dance in place. It may do a little side to side swerving, but thats minimal. THANK GOD we got this one fixed.
3- Landing gear deploy INHIBIT, landing gear damaging speed, and new scrape points. This little gem is all MOLLY BADGER. This fix will prevent the landing gear from deploying til below 250 kts, will cause damage (gear wont fully deploy) at 300 kts, and gives the scrape points more strength so you wont crash/end your FSX flight if you have a simple collision with crash detection/realism enabled.
4- Updated Carrier Trap/IFLOLS gauge. New gauge is visible even when switching views and has updated information on the lower right side INFO BLOCK. Now includes aircraft trim (good idea Brennan). Gear down, flaps full intiates a mimimum 5.0 uptrim. I tested this and at 3.0 fuel, the uptrim required was still about 5.2, so 5.0 will get you in the ball park quickly once you drop gear and full flaps selected. Also, set joystick sensitivity on elevator trim to half or full left. If you set full right sensitivity, its hard to get the exact number dialed in.
One thing, I'm requesting good FULL comments when offering criticism. If its a criticism in the PA mode, please include carrier details (carrier type, heading, carrier moving/non-moving, speed), environmentals (wind speed/direction), and aircraft configuration (gear down, flaps full, etc), joystick (x52, wingman, warthog hotas), and circumstances (flying the ball or ICLS needles). This way I can determine right off the bat if we are flying the same approaches and try to replicate the situation and evaluate the criticism objectively.
Later
Sludge