Author Topic: FS9 Aircraft and Gates  (Read 9892 times)

jasonarmstrong

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FS9 Aircraft and Gates
« on: February 01, 2012, 07:15:15 am »
Good Day,

I realize that GSX does not support/control FSX gates and that this questions is out of the scope of support of FSDT but I was hoping to get some advice.

Can anything be modified in FS9's Plane aircraft.cfg to allow FSX gates to recognize the aircraft and therefore activate?

Any advice is much appreciated!

Orion

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Re: FS9 Aircraft and Gates
« Reply #1 on: February 01, 2012, 07:21:38 am »
You can add values to the [exits] section in the aircraft.cfg file.  See the online ESP SDK documentation for more information: http://msdn.microsoft.com/en-us/library/cc526949.aspx#mozTocId310622.

jasonarmstrong

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Re: FS9 Aircraft and Gates
« Reply #2 on: February 01, 2012, 07:50:43 am »
Excellent! That is very helpful and informative. Do you happen to know of a data base with the exit values for different 3rd party aircraft by any chance?

Orion

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Re: FS9 Aircraft and Gates
« Reply #3 on: February 01, 2012, 07:52:01 am »
No, I don't, sorry.  If you do find one, I'd certainly appreciate knowing about it, though. :P

virtuali

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Re: FS9 Aircraft and Gates
« Reply #4 on: February 01, 2012, 10:58:48 am »
A better alternative to use an unsupported airplane in GSX, particularly one that has been imported from FS9, is to find if someone made an intelliscene.cfg file for it, because that one is being read by GSX (even if you don't have AES, you can download intelliscene.cfg files made by others), if the airplane is not found in its internal database.

Having an intelliscene file is better than having to rely on information from the aircraft.cfg only.

theshack440

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Re: FS9 Aircraft and Gates
« Reply #5 on: February 01, 2012, 06:51:15 pm »
I would love to find some of those files especially for some POSKY planes and Project Airbus because I use some of them pretty frequently.
Happy Flying,
Wallace

www.theshackflights.com
Pilot and Head of Public Relations

jasonarmstrong

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Re: FS9 Aircraft and Gates
« Reply #6 on: February 01, 2012, 07:24:00 pm »
Will an intelliscene allow FSX jetways to recognize the aircraft and activate when pressing CTRL+J? My experience is that the addition or precense of this file will not. And yes, I agree with your point about Project Airbus and POSKY planes, I definitely use them the most as well!

nevetrek

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Re: FS9 Aircraft and Gates
« Reply #7 on: February 01, 2012, 08:59:44 pm »
Hi  ... in the little same question  ... I have problem with the 3th doors and catering ...
When I ask catering truck, I came in good place O.K.
But after the programe ask me for " waiting for your action: open exit 3 " .... O.K. ... but on some aircraft that's not possible open the 1R ( front right ) door !!!
Do you have solution for start animation catering  if the plane are only 1L 2L and 2R activated ???
[exits]
number_of_exits=2
exit.0 = 0.25,   39.0, -5.5,  2.0, 0
exit.1 = 0.4,   -19.0,  5.0, -2.5, 1
« Last Edit: February 01, 2012, 09:45:07 pm by nevetrek »

virtuali

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Re: FS9 Aircraft and Gates
« Reply #8 on: February 01, 2012, 09:01:27 pm »
Will an intelliscene allow FSX jetways to recognize the aircraft and activate when pressing CTRL+J?

No, that will be controlled by putting the door coordinates in the [Exits] section of the aicraft.cfg file. They are usually missing in airplanes imported from FS9.

nevetrek

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Re: FS9 Aircraft and Gates
« Reply #9 on: February 01, 2012, 10:31:49 pm »
Well .... Thank you
I find for the aircraft without activated front door...
Yes, I just add one line in (exit) aircraft.cfg

My first exit are

[exits]
number_of_exits=2
exit.0 = 0.25,   39.0, -5.5,  2.0, 0
exit.1 = 0.4,   -19.0,  5.0, -2.5, 1

I just add on line for start animation catering ... ( after fake open by shift E + 3 )


[exits]
number_of_exits=3
exit.0 = 0.25,   50.0, -5.5,  2.0, 0
exit.1 = 0.4,   -29.5,  5.0, -2.5, 1
exit.2 = 0.4,    50.0,  5.5,  2.0, 0


Overland aircraft under FSX are O.K with some addaptation on aircraft.cfg ...
« Last Edit: February 01, 2012, 10:44:29 pm by nevetrek »

virtuali

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Re: FS9 Aircraft and Gates
« Reply #10 on: February 01, 2012, 10:36:55 pm »
Well .... Thank you
I find for the aircraft without activated front door...
Yes, I just add one line in (exit) aircraft.cfg

Strange, that is a bug in the default aircraft.cfg the GSX installer was supposed to fix automatically.