CAPT...
For now, til JR does/doesn't decide to do a HUD fix, I put the "Trim" readout with the shift-6 (IFOLS/FuelTrapGauge) so you can instantly see what your trim is. That's another FSX workaround as we really cant "trim to feel" in FSX, obviously. When I get the newest Sludge out there, shift-6 will also be "special" so you can look at other views but it wont go away. It will always be enabled on lowering the tailhook, so you have that info avail for trapping. In the Sludge Hornet's current landing configuration, it trims about 3.3 NU, so I've set the auto-up trim (dirty, gear/hook down) logic to follow and sure enough, it holds really well.
Also, keep in mind, JIMI is working on AoA-based trim stuff on his Hornet, since we both took Chris' criticism to heart and are trying to implement fixes in our Hornets. BTW, you would NOT BELIEVE how much that threw both our "release schedules" off line. Don't get me wrong, it'll make the Hornet much better in the long run, but that real-world feedback just gave both our projects a good kick in the "you know where". I'm back to 3am nights trying to fix center of gravity, updated contact points, approach dynamics... all the while, improving gauge functionality.
Later
Sludge